Everyboody's Oppinion on S6
Just oppinions, how do you think it'll affect gameplay, will it allow for more plays, more counters , etc.
Just oppinions, how do you think it'll affect gameplay, will it allow for more plays, more counters , etc.
looks like sh*t, all around. change things for no reason so they can spend all year fixing it
First few weeks will be hell. That much is expected with every major overhaul. I really like how the masteries work now, they feel less cookie cutter to me (Maybe because I think the defense masteries can be used to great effect outside of tank supports. And I love the versatility in the cunning masteries, plan on using those as a secondary mastery for most of my champions).
Worried about mana like everyone else, but I'll have to see where it goes. Gonna need to experiment on which items are great for my champions, which means I may lose more often due to sacrificing my early game power (I main
) for research. They might end up reworking more champions to fit this design, so older champions like
or
might get reworked, though some older champions might shine, like
.
Change is on the horizon. Time to experience what it brings.
I feel like theyre changing the law of top. They're making top have to do something not top earlier on.... ~~COUGH COUGH ~~
**HERALD ****
COUGH COUGH**
Excited. Scared. Worried about some aspects. Somewhat annoyed by people overreacting to certain parts of the changes without looking at the whole picture. Irritated by the fact that PBE has 200+ ping from Europe.
In general, it should allow both players and teams more options on what they want from their markman. Additionally, the changes to the jungle could end the double jungling and early camp-taking currently going on - no point in doing it if you cannot get level 2 out of it, is there?
Additionally, TP changes and Rift Herald could affect the top lane meta and shift it away from TP - and take pressure away from bot lane by extension.
Everyone hates adc and recognizes they've been the only role to stay metagame throughout every single season, meaning they are certainly not underpowered, and moreso overpowered. Riot makes ADC's much much stronger in lane (when they already destroyed most melees due to the range advantage if there ever was a ranged vs melee sololane), buffs their lategame and nerfs mages. This is basically a huge middlefinger and a #YOLOADCFORLIFE. It's retarded, like... they're basically going to make so that ADC's will shit on everyone in any lane, to the point they even beat melee champions in melee. The defenses they get are very hard to counter (%damage reduction please, and lifesteal) while the new last whisper basically gives 5 second grievous wounds on every auto (like fuck you morellonomicon's, I do what you do 10 thousand times better, and gives pene in % bonus armor). It's to wonder if squishy champions aren't gonna be tankier than tanks --' (obvious exageration, but you see the point)
My opinion. quitting over the Failed Mordekaiser Rework turned out to be good timing for me
People who complain about Executioner's Calling have clearly only been playing since Season 4, cuz it had been in the game for a long time before it was removed. :3 The reason nobody built it is because it had such an archaic build path and there weren't enough sustain-heavy champions who were abusive enough to warrant a whole item slot being taken up by such an otherwise-weak item.
I think they may move adc and support to mid. Have to fight over both Dragon and Rift Scuttler now, ADC is truly the carry late game and wants as much resources as possible. Closer to help from jungler, etc. Side lanes both take teleport, optional choices in champions.