Sion's passive
[11:02:45] Amadeus Koch: On 11/19/2014, at 01:44, ammy wrote:
sion kinda sucks right now
Err
Didn't they just rework him to suck less
[11:05:32] Rai "Economical" Taki: Did they patch him so that his HP loss during passive isn't %-based?
[11:05:58] Rai "Economical" Taki: Because until then building tanky on Sion means shooting your passive in the foot
[11:09:21] Jaed "Kilin" Norberg: They did patch him so he can build tanky.
[11:09:30] Rai "Economical" Taki: Really?
[11:09:34] Jaed "Kilin" Norberg: I forgot what they did though.
[11:09:43] Rai "Economical" Taki: I never noticed, tanky sions still evaporated roughly as fast to me
[11:10:29] Amadeus Koch:** I think they switched it out to be based upon level instead**
[11:10:43] Jaed "Kilin" Norberg: Yeah
[11:10:46] Jaed "Kilin" Norberg: That was it
[11:11:35] Amadeus Koch: ~~ max health (0.5% max health first tick, increasing by 0.4% max health per tick) ~~⇒ champion level (2 x level first tick, increasing by 1.4 x level per tick)
[11:12:09] Jaed "Kilin" Norberg: I think it's interesting how they chose to keep his serious weakness to kiting.
[11:12:40] Rai "Economical" Taki: Oh yeah, that's a problem
[11:12:53] Amadeus Koch: Amadeus Koch Wolfram Alpha
[11:12:57] Amadeus Koch: http://puu.sh/cXijH/acc653aa58.png
[11:13:00] Amadeus Koch:** 16 ticks later**
[11:13:05] Amadeus Koch:** Sion's passive eats 3,600 HP**
[11:13:27] Rai "Economical" Taki: a sion who can maintain passive for 16 ticks is impressive as hell
[11:14:38] Amadeus Koch: Six?
[11:14:49] Amadeus Koch: I suppose that would be the case if they used their passive to chase down enemies into turrets
[11:14:55] Amadeus Koch: Six ticks just from the passive is 594 HP
[11:14:57] Amadeus Koch: At level 18
[11:15:18] Rai "Economical" Taki: Well, that and champs shooting at them
[11:15:32] Amadeus Koch: what I had meant to imply here...
[11:16:14] Rai "Economical" Taki: Is this total or just the sixth tick
[11:16:18] Amadeus Koch: Total
[11:16:22] Amadeus Koch: These are cumulative
[11:16:35] Amadeus Koch: 6 -> 594
10 -> 1494
16 -> 3600
[11:17:38] Amadeus Koch: Assuming level 18
[11:18:28] Amadeus Koch: Level 3 Sions deal with
6 -> 99
10 -> 249
16 -> 600
[11:18:45] Amadeus Koch: Which... actually seems rather in line with how /guaranteed to be dead/ they would be, then
[11:19:12] Amadeus Koch: What in the world would make them think that basing this off of max HP would be a good idea
[11:20:28] Rai "Economical" Taki: The same reason they thought evasion runes were a good idea C|:^ )
[11:21:59 | Edited 11:22:35] Amadeus Koch: max health (0.5% max health first tick, increasing by 0.4% max health per tick) ⇒ champion level (2 x level first tick, increasing by 1.4 x level per tick)
Now, how this works out is that you come out on top, initially, with the previous method if your max HP is 7,200 or less
The exponential growth of the first becomes faster than the second, if your max HP is 6,300 or more
GJ RITO NOW SION EVAPORATES EVEN FASTER THAN PREVIOUSLY
[11:23:13] Amadeus Koch:*** tl;dr you need > ~6,600 HP to make /better/ use of Sion's new passive than pre-4.19***
[11:23:55] Rai "Economical" Taki: w
[11:24:37] Rai "Economical" Taki: "how to not punish people for building tanky sion?"
[11:24:45] Rai "Economical" Taki: "punish them for playing sion! NAILED IT"
[11:25:07] Rai "Economical" Taki: audience claps