Proposed Yasuo Rebalance

TSP ECLIPSE··2 votes·472 views

Currently we have a high critical chance/ damage tank with this game state. Proposed changes to help with the same problem of non tanks going tank build (i.e. ekko, akali, nid etc):

  1. Fix Passive (nerf/buff): Currently his passive gives double critical chance at the cost of only 10% reduced critical strike damage. --> Passive: Yasuo gains double critical strike chance from all sources, however does (120% - 210%) [+20% for every 80 bonus AD, up to 200%; gains 10% if critical strike chance is 100%] with each critical strike instead of 200%. ((with IE it would go from (170% - 260%)))

CONTEXT: yasuo can build tanky but doesn't benefit nearly as much as giving the vulnerability for damage. Would push for more AD yasuos.

  1. Fix E: Instead of marking target with internal debuff until retrigger, make all units yasuo dashes through apply marks. It helps with the endless dashing in lane but doesn't hinder entire gameplay.

Let me know what you guys think?

~ incoming flood of yasuo mains/supporters

TSP DISMAY

3 Comments

TSP ECLIPSE1 votes

Yes, first down vote 😊

xXxAltaïrrxXx1 votes

No

Jason Stryker1 votes

get rid of ghostcrawler. he was the tard that spoiled wow with the balancing problems anyways. why in the name of logic would you hire him?

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