Mirrored from the PBE boards, concerns about the Quinn changes

Vesarixx··3 votes·511 views

I'm freaking out right now about this because it seems like it removes so much of what makes Quinn unique and enjoyable as a champion

At the moment I'm maining Quinn, after switching to solo lanes from support Quinn is one of my favorite champions to pick in either lane, I play her bot lane if I'm merksman, but I prefer to play her mid/top.

Releasing Kindred as a jungle marksman was a really cool move, it brings more options to the game than the standard of always taking the ADC bot with a 0 cs support. Quinn I feel brings the same kind of options to the solo lanes, opening up bot lane to try other things like double bruiser, or maybe some combination of damage mages, adding to the strategic diversity in the game. The proposed changes seem to force Quinn into the bot lane as a lot of her early damage and dueling power is tied to her passive, blind and execute. The suggested changes seem to suggest that Riot isn't as familiar with Quinns playstyle as I am, so I want to share how I play her.

This is how I've been playing Quinn, I start item 1055 item 2003 or item 1036 item 2003x3 depending on the matchup. At level 1 if the enemy starts a camp I will either start one myself or pull the lane, if they don't I will meet them in lane and try to aggress them at level 1 by killing the first few minions so that I have a slightly larger first wave, and then starting a trade to force the enemy back to tower, since I killed had more minions/took aggro, the minion wave will be set up to give me an early level 2, so I can all in my opponent if it makes sense to try for either a kill or force them to back. Typically I take Q vs range opponents and E vs melee, with some exceptions, like Vlad, where I still take E. From here I buy a few different items, item 3144 for sustain and kite potential, usually more common for top lane, item 3134 vs squishier targets that I can burst or to counter armor, or item 3155 if I'm vs an AP lane with high early burst. If I'm mid lane I look to roam once I have my ult, unless I can use it to all in my lane opponent, with the move speed and execute Quinn has one of the strongest roams in the game, even giving TF some competition. Having the option to snowball side lanes vs a counter is one of the best qualities of Quinn.

My build by mid game usually looks something like this item 3142 item 3153 item 1330, which combine with Quinns kit to give her excellent dueling potential, making her great for split pushing, especially since she can ult to escape if more than one person is sent or join her team if they get engaged on 4v5. Late game I will either go an assassin build item 3142 item 3153 item 1330 item 3035 item 3078 item 3072 and try to catch out members of the enemy team or a fighter build item 3142 item 3153 item 3111item 3071 item 3139 item 3742 and focus on kiting the enemy. If I play her marksman I still go with the assassin build and try to take out their marksman before fights.

Rather than trying to make Quinn a normal marksman why not focus on her identity as the solo lane marksman? She already fills that role quite well, and has been doing that since release.

P.S. If I can get an honest discussion going with a red I will do everything I can to try to get an Oreo cake delivered to Riot HQ.:)

7 Comments

Daedalus8712 votes

My only real problem with the Quinn rework is she's losing her "I'm going ham" button. That's what I like about her.

Vesarixx1 votes

Exactly, the all in ability with her ult is a huge part of the character, changing it to not even allow auto attacks in ult form is a huge detraction from Quinns identity.

Red Ryu1 votes

Where did all the Quinn mains come from?

That said, she will be a stronger roamer but loses out on dueling with a blind in her kit. Otherwise I think she will be the same though her build will change since her passive gets the CD lowered with Crit chance and scales with total AD now. Execute is now on her Q, so idk she is going to be weird in the preseason.

Vesarixx2 votes

Someone rattled the birdcage.

She loses quite a bit with these changes, a 2 second channel on ult and losing the ability to E while it's active completely kills the all in potential she gets at level 6, she goes from having one of the best level 6 power spikes in the game to one of the worst, having Harrier scale with total AD and lose it's base damage will mean much weaker trades in the early game, and with her short range it doesn't make sense for her to be a late game ADC, I don't even consider her to be an ADC now, she's more of a fighter/assassin.

Red Ryu1 votes

[{quoted}](name=Raith alghul,realm=NA,application-id=3ErqAdtq,discussion-id=cymNtqnp,comment-id=00000000,timestamp=2015-10-29T02:26:12.868+0000)

Someone rattled the birdcage.

She loses quite a bit with these changes, a 2 second channel on ult and losing the ability to E while it's active completely kills the all in potential she gets at level 6, she goes from having one of the best level 6 power spikes in the game to one of the worst, having Harrier scale with total AD and lose it's base damage will mean much weaker trades in the early game, and with her short range it doesn't make sense for her to be a late game ADC, I don't even consider her to be an ADC now, she's more of a fighter/assassin.

Have you consider with what she gained?

Harrier now is total AD over a base with a bonus. Worse early, stronger later on. Crit chance buffs it with a lower cooldown. Small shift but overall seems like it would be a better change depending on what % of her total AD this would be.

Her Q lost the blind, but now is better for wave clear, targets what it first hits for her passive and can be an execute that refunds half the CD on a kill. Losing the blind hurts in a 1v1 for removing their damage but is better at everything else including is now an execute.

W Seems unchanged, hurts her since she doesn't tag team anymore in the AS department but still matters for her passive.

E is the same only less buggy, or at least I hope so since one of my biggest issues with Quinn is the bugs on abilities like her E.

R is the big one, the bonus movement speed is huge, 70% total MS at rank 1 and it goes up from there. She still has skystrike but no more executes, I think a Rioter said it does 1.0 total AD when she jumps out of it.

If this is done correctly, she sounds like she has higher overall burst potential. Her dueling is worse for the blind part but if Harrier triggers more that might help her out with crit chance to work better there.

This ultimately depends on the numbers and CDs we will see. I do think she will turn into a roaming assassin as her primary role if these changes hit, or rather a straight up assassin.

Which I would personally be ok with since that is how I played her anyways most of the time. Even as an ADC I would focus on going for the assassination if the opportunity hit. What doesn't work is you are right that I do think her ADC potential is lower, but she might work in the sense of Kindred being able to work in the role but not an optimal idea.

I'd like to see what happens first before I pass judgement. Overall, I'm not to angry or hyper invested one way or another. I like Quinn a lot but I haven't played her a ton recently. I want to see these changes on the PBE first.

This might make me change to using her in Mid more and me maining her there. Who knows.

Just my long thoughts on this. I'm sort of bothered no valor changing anymore but eh, if Valor carries her all over the map that might be worth it for the looks, sounds spiffy.

ModWulf Helhammer2 votes

Her Q was already pretty good for waveclear, and you had enough built in AS in your kit to finish it. And you already had more than enough MS on your ult. They took almost everything out of it in order to justify a less powerful teleport that can be interrupted if you get touched by an enemy champion

Vesarixx1 votes

[{quoted}](name=Red Ryu,realm=NA,application-id=3ErqAdtq,discussion-id=cymNtqnp,comment-id=000000000000,timestamp=2015-10-29T02:51:44.284+0000)

Have you consider with what she gained?

Harrier now is total AD over a base with a bonus. Worse early, stronger later on. Crit chance buffs it with a lower cooldown. Small shift but overall seems like it would be a better change depending on what % of her total AD this would be.

It's a major hit early game and her late game was already fine, a sustained damage crit build doesn't really make sense for Quinn since she is short range and now loses the on demand steroid from her ult

Her Q lost the blind, but now is better for wave clear, targets what it first hits for her passive and can be an execute that refunds half the CD on a kill. Losing the blind hurts in a 1v1 for removing their damage but is better at everything else including is now an execute.

Q can already one shot the caster minions at most points in the game, extra wave clear doesn't really do much for her as getting pushed in isn't typically an issue anyway.

W Seems unchanged, hurts her since she doesn't tag team anymore in the AS department but still matters for her passive.

E is the same only less buggy, or at least I hope so since one of my biggest issues with Quinn is the bugs on abilities like her E.

A lot of the E bugs were already fixed a while ago, only a few remain that don't happen very often, fixing them doesn't relate to the changes in either case

R is the big one, the bonus movement speed is huge, 70% total MS at rank 1 and it goes up from there. She still has skystrike but no more executes, I think a Rioter said it does 1.0 total AD when she jumps out of it.

R definitely is the big one, but it already offered great roaming potential as well as an extremely effective all in, making her level 6 one of the best in the game, but with the changes it would be one of the worst, TF or Shen already do what this new kit would but better.

If this is done correctly, she sounds like she has higher overall burst potential. Her dueling is worse for the blind part but if Harrier triggers more that might help her out with crit chance to work better there.

This ultimately depends on the numbers and CDs we will see. I do think she will turn into a roaming assassin as her primary role if these changes hit, or rather a straight up assassin.

Which I would personally be ok with since that is how I played her anyways most of the time. Even as an ADC I would focus on going for the assassination if the opportunity hit. What doesn't work is you are right that I do think her ADC potential is lower, but she might work in the sense of Kindred being able to work in the role but not an optimal idea.

I'd like to see what happens first before I pass judgement. Overall, I'm not to angry or hyper invested one way or another. I like Quinn a lot but I haven't played her a ton recently. I want to see these changes on the PBE first.

not too keen on the wait and see approach considering my previous main was Sona, everyone kept assuring me she would be stronger after the rework only to see her numbers nerfed patch after patch following the update. It's not an issue with the numbers, it's an issue with the loss of champion identity, and moving towards a linear and boring kit.

This might make me change to using her in Mid more and me maining her there. Who knows.

Just my long thoughts on this. I'm sort of bothered no valor changing anymore but eh, if Valor carries her all over the map that might be worth it for the looks, sounds spiffy.

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