[{quoted}](name=The Locker Gnome,realm=NA,application-id=3ErqAdtq,discussion-id=cy9UTWnb,comment-id=,timestamp=2018-08-08T21:08:48.378+0000)
It needs to be made such that upon recasting Q it returns, not only do I feel this would add a bit more depth to his kit but it is a damn near necessity.
I don't have the exact numbers but I can sure feel it in game where I die because of how painfully long ekko's cast animations on his E and Q are.
Assassins damage should probably be balanced based upon the ease and quickness of their combo.
Here's a gross example of how long his animations are, you can test this yourself if you don't believe me.
During the E1 animation a Zed can unload his entire combo. That's just me doing the first part of the dash, no damage coming out from me yet while zed did his W+E+Q.
I was thinking about making the case to shorten these animations but I don't think something like that has been done so I opted for the Q change I suggested so that you at least feel a little bit less outclassed by every single other assassin.
You know as an Ekko main I can tell you the ability to recast the Q would make it have no counter play easily adding 2 stacks to melee champs and then E in and run away with free damage combo. Now I mentioned his Q moves way too slowly upon hitting a champion and instead should be a reliable speed and distance all the way through, because it is way to easy to dodge the return damage as a ranged or melee champion by walked to the side.
My FAVORITE situation is Ekko vs Ahri/Lux/Zoe where you have to wait for them to use their CC (which if they're good they wont) to go in and combo them. Otherwise you E to them, then Q, and then they CC you and either A give you full damage of their combo or B walk away. This is so frustrating, because as an assassin he has no other way to proc his passive reliably unless our enemies make a mistake. it is downright unfair against certain champions.

