Rito Stop Stealing Our LP

coltfan08·7/14/2016, 5:52:51 AM·2 votes·313 views

Rito, every day thousands if not millions of lp vanish into midair. But there is no thief, no bug/spaghetti code to blame. It is your fault. And no, I'm not even talking about the disaster of dynamic queue. It's the series system. I'm not here to argue about whether it is a good or bad system, but I am here to inform you that it deletes lp in a way that does not seem to fit with how the rest of the system works.

When you win a game in a series, your lp can go over 100, even if it doesn't display it as over 100. This is a great mechanism because without it, players could start a series at 100 lp, win the first game, lose the second game, and have 80 lp, netting -20 lp from a 1-1 stretch of games. Obviously, -20 lp is a terrible result from going 1-1 and is very frustrating for players. Thankfully, by allowing lp to go over 100, the player in that scenario would actually end up around 100 lp , having gone from 100 to 120 back down to 100. Unfortunately, Rito has not completely prevented this scenario from occurring. While it is possible to go over 100 lp within a series, it is not possible to go over 100 lp when entering a series. A player at 99 lp (or any amount over ~85) could win a game to get into their series. This win, however, only nets them 1 lp. So, if they lose their next game, they are down to 80 lp for a net of -19. This player could have duoed with the example player above in the same two matches and gotten the same two results, but lost 19 more lp for seemingly no reason (we're assuming they have the exact same mmr).

It's a pretty simple fix, Rito. You already mostly have the lp-over-100 system implemented, and it's a very good system, so just extend it a bit farther. Help out a little with the frustrations caused by ranked.

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