Can we take MASSIVE look at thresh
OK, so I've looked and played against so many fucking threshes and came to the conclusion: his Q is so broken on the hitbox. If you look at nidalee's really easily dodged spear, which only has a .2 width on the hitbox, it's very easily dodged. Because of the lord of the shitty servers caused the ping on EAST coast to be so god awful, its damn near impossible to predict the path of a thresh hook and actually dodge it correctly.I know there's that one person who will be like, "just play morgana, she counters all hooks and CC.", and I would respond that she is banned 99% of the time and thats damn near impossible. I know there will be those thresh supporters who are like,"oh man, I think hes fine where he at currently." or like "Thresh isn't broken, I main him, I should know."I also know people are gonna think I am just QQ'ing over an issue that's been here for the past year on thresh, but this issue is ridiculous. If we make nidalee's spears require more precision to land, then we should make thresh's hook harder to land also. The same goes for blitzcrank, because when both of them have visual animations CLEARLY miss you, their hooks STILL land. Thresh needs heftier mana costs, especially since he an have up to 5 seconds of CC and a 90% slow.