11 Comments

Ahristocats3 votes

redemption one sucks

rabadon and triforce are beyond busted

UnboundHades2 votes

Until you notice rabadon is almost 5k gold

Solari Fortune1 votes

It only 1K extra if you already have DeathCap

UnboundHades1 votes

But death cap already is a huge investment if you aren't veiger you could only get this while fed,late game, or messing up your build path

50000000000000002 votes

Well yeah, and Ornn upgrades are generally only useful late game.

Revali1 votes

personally I think redemption is a little bit busted considering it scales within itself and gets tripled I think.

Mysticman891 votes

Redemption itself is fine. The upgrade from redemption to salvation doesn't offer much of value however.

50000000000000001 votes

Upgrading Redemption into Salvation doesn't really affect Redemption active. HP is kinda nice. HP regen is mostly unnecessary, and additional mana regen is likely overkill until you get Athene's (which is still situational).

Mysticman891 votes

Main, "TF" as an abbreviation is already confusing enough with 'the f***', twisted fate, trinity force, some fancy challenger player, (probably a few more I'm forgetting) and now trinity fusion.

I knew they wouldn't add new effects, but I was kinda hoping they'd buff the existing passive effects instead of just giving bigger numbers. I don't really need more regen and stuff from redemption since I'm almost entirely buying it for the active and the heal/shield power (sortof cdr but that comes from many places) for example, so thats kinda meh when I could be getting slightly better scaling on the redemption active itself.

For those who are buying their respective items for the stats themselves though, they're tasty. Dunno how the gold efficiency works out compared to buying components of another item instead.

Noxian Pride1 votes

Have some stuff I nabbed

For a start, a screenshot that compares the stats of base vs upgraded

https://cdn.discordapp.com/attachments/174177388027052032/344679618164555777/unknown.png

Secondly...

ABILITIES Q: Deals base 20/50/80/110/140 (+total AD) physical damage Slows for base 40/45/50/55/60% (2 seconds), Magma pillar forms roughly 3 seconds after cast. Lasts for 4 seconds, does not increase per rank, fixed distance Base 9/8.5/8/7.5/7 CD Base mana cost 55/60/65/70/75

W: Shields for 12% max HP, does not increase per rank Deal 15/17.5/20/22.5/25% currenthp magic damage Has minimum damage. Base 80/130/180/230/280 Inflicts Brittle for 6 seconds, does not increase per rank Base 12/11/10/9/8 CD, Base mana cost 45/50/55/60/65

E: Charge deals base 20/40/60/80/100 (+40% total armor scaling, +40% total MR scaling) If he hits terrain, shockwave deals base 40/80/120/160/200 (armor/MR scaling unchanged) Base 16/15/14/13/12 CD Destroys player-made terrain Base mana cost 60, does not change per rank

R: Base 125/175/225 magic damage Base 40/60/80% slow for 2 seconds Inflicts Brittle for 6 seconds, does not increase per rank If Ornn smashes into ram and it hits an enemy, it does base 125/175/225 magic damage again If post-smashed ram hits enemy, it knocks them up for 1.5 seconds Base CD 150/115/80

Brittle is a new sort-of-CC. If you're hit by CC while affected by Brittle, Brittle is consumed and the CC lasts 30% longer


BASE STATS (I wanted to make this simpler but his scalings are fucking weird and idk how to calculate them) 335 MS 175 Attack range .625 (+.006-ish/level) Attack Speed. I don't know the exact calculation but at 18 you have 0.76

60/62/65/68/71/74/77/80/83/87/90/94/98/102/106/110/115/119 AD

24/26/28/31/33/36/39/41/44/47/50/54/57/60/64/67/71/75 Armor

32/33/34/35/36/37/38/39/41/42/43/44/46/47/49/50/52/53 MR

566/627/692/759/829/902/978/1057/1139/1224/1312/1403/1497/1594/1694/1797/1902/2011 HP

1.4 HP regen/second, +(roughly)0.1 per level. 3.5 at 18

300/333/366/402/439/478/518/560/603/???/695/743/793/844/897/951/1008/1065 Mana

1.6 Mana regen/second, +(roughly)0.1 per level. 3.6 at 18

Noxian Pride1 votes

As a random separate thing: The Darius player in me could see that cleaver upgrade being a violent winmore. If I'm ahead in lane I can nab that and get back all the AD we lost the past few patches, plus some HP.

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