Tristanas jump needs to feel Like an actual jump.
Im pretty sure its treated in game as a dash so it can be interrupted by anything anytime. Which...when ure 20ft in the air....and get hit by say...a ground spell like sorakas silence or cho'gaths ground spikes. It's kind of annoying and doesnt feel proper to the abilities animation and description. Would be nice to see trist be able to have to time a jump to dodge skills like that. Would be a cool mechanic.
