Missing Number's Yorick Rework Suggestion

Missing Number·9/8/2015, 2:35:04 AM·1 votes·853 views

feel free to comment if you like my direction or have a better one.

what we learned from the Black Market Brawlers and Yorick collected gravekeeper tokens in the same way we gathered krakens, and were then able to upgrade his abilities in various ways?

not sure on what the cost of the abilities would be, just spitballing some ideas here, perhaps can be restricted to 1 upgrade type? or gets more expensive the more you upgrade (ie. upgrade line-1 gets more expensive if you get a few from upgrade line-2)

Passive - Yorick deals 2% / 4% / 6% (every 6 levels) more damage with all his abilities reduces all incoming damage by 2% / 4% / 6% (every 6 levels) for every ghoul or revenant he has active (at max thats 10 ghouls, or 60%, but that does not last very long and requires much preperation), In addition Yorick collects Gravekeeper Tokens every 2 minutes and by:

  • Large monsters, Assists and allies killing Baron or Dragon (without you), grant 1 Token.

  • Rift Scuttlers, Enemy Jungle Large Monsters grant 2 Tokens.

  • Champion Kills and on assists on Dragon grant 3 Tokens.

  • Dragon, and assists on Baron Nashor and Vilemaw grant 5 Tokens.

  • Solo Dragon, Baron Nashor and Vilemaw kills grant 10 Tokens.

  • Solo Baron Nashor and Vilemaw kills grant 20 Tokens.

    • UPGRADE: Ghouls benefit from Yorick's On-Hit effects every 3 / 2 / 1 attacks
    • UPGRADE: Ghouls benefit from Yorick's Buffs reduced by 50% / 25% / 0%

Q - Spreading Skillshot Shovels a facefull of dirt in 1 direction, effect depends on location In the river it throws mud, slowing all champions hit by 25% / 35% / 45% / 55% / 65% for 2 seconds dealing magic damage In the jungle it throws dirt and jungle thorns, causing poison In the lanes it throws stones dealing additional physical damage in addition to magic.

  • UPGRADE: Increase Shot radius , 25% / 50% / 75%, reveals champions for .25s/.5s/.75s
  • UPGRADE: Blind, 1s / 2s / 3s, reveals champions for .25s/.5s/.75s (both upgrades combined, .5s/1s/1.5s)

W - Summon Ghoul Contains charges of the 3 sets of ghouls, toggle which ghoul is being summoned by pressing ALT. Each level increases the max number of ghouls stored to 1 / 1 / 2 / 2 / 3. and the rate that they regenerate. CDR decreases the time they regen, and the delay between individual summons, which by default is 1s per unique ghoul, and 6s for the same ghoul. (ie. you can summon an "Hulk" and 1 second later a "Vampire", but not another "Hulk" for another 6 seconds"). The actual ghoul summoning spell functions like Yorick's current W.

  • "Ironback" / "Sion" ghoul, big hulking massive dude, summoning him does knock-up in a radius, creates a "Path of Iron" boosting speed by 5%/10%/15%/20%/25% - UPGRADE: Knockup radius increase, 25% / 50% / 75% + Ghoul size by half amount - UPGRADE: "Tahm Kench's Thick Skin"-like shield, 25% / 50% / 75% + Ghoul size by half amount (size boosts Path of Iron radius)

  • "Razorfin" / "Rek'Sai" ghoul , swift and dangerous crawlinging on all fours, added bonus of vampirism per hit - UPGRADE: Tongue Tether, latches onto a champion like Fiddle's Drain every 6 / 4 / 2 seconds - UPGRADE: "Typhoon Claws effect" every 5 / 4 / 3 hits

  • "Plundercrab" / "Kog'Maw" ranged ghoul, pukes acid that lowers ar/mr - UPGRADE: Splash radius increase , 25% / 50% / 75% - UPGRADE: Leaves a caustic puddle that lasts .5s / 1s / 1.5s

E - Enhance Ghoul (Toggle) Buffs Yorick and all nearby Ghouls ramping up all their effective abilities over time but causing them to decay quicker. Move speed, attack speed, and health decay increases up to 30%/50%/70%/90%/110% over 3 seconds. Declining slowly over 6 seconds. Yorick recieves 50% of the buff minus the health decay.

  • UPGRADE: Damage increase, 30% / 40% / 50%
  • UPGRADE: Armor / Magic Resist Increase, 30% / 40% / 50%

R - Rez, same as current Active: Yorick conjures a controllable revenant of the target allied champion or himself with a portion of his target's health and attack damage at the time of cast, which lasts up to 10 seconds.

  • UPGRADE: Resurrection on Kill at 50%/75%/100% current health + Undeath extension by 2/3/5 seconds on Assist
  • UPGRADE: Revenant uses abilities Q/W/E + Undeath extension by 2/3/5 seconds on Assist (Undeath extension 4/6/10 combined)

Each ghoul would last much longer than Yorick's current ghouls, lasting more like ZZ'Rot's voidlings, except when activating E, which boosts them immensely but makes them burn out much faster. Storing a large number of Ghouls and building your army before initiating E, would turn Mr.Mori into a sort of a Burst Mage, but like Azir, he would need some time to prepare.

1 Comments

Sky of Smiles9/8/2015, 2:57:35 AM2 votes

I think what I would really appreciate would be a clearer means of identifying who Yorick uses his ulti on like some kind of eerie noise - maybe then when the ADC gets resurrected they will actually fight instead of going afk. Really do enjoy seeing the rare Vayne coming back to life with a vengeance, going all crazy without a care knowing that she has only 10s to fight back.