Mana surge needs a rework

TyroneWatermelon··3 votes·434 views

Xerath's passive-Mana surge grants Mana(wow really) every 12 seconds on next attack,doubled against champions. This passive is too outdated,as Riot specifically stated themselfs that Veigar's passive was poorly designed and was just an excuse for his high mana costs. meanwhile,look at xerath! his mana costs are higher than Snoop Dogg and only keep getting higher,while his passive becomes useless in the late game as zilean's passive,and non efficient once he got a completed mana item. i believe its need a full rework,you can find much more for a magus ascendant with your creativity! (Riot's champion team very unique imagination approaches,as well as music and art,but the balance is complete worthless trash)

5 Comments

CrazyBear19873 votes

I want his passive to be:

Homing essence(passive): Xerath's basic attacks and abilities mark's an enemy champion. When Xerath casts an ability they home in on marked the champion. (kinda like Urgots "Acid Hunter is able to missile-lock onto targets affected by Noxian Corrosive Charge."

Wait for it... [slayer-pantheon-popcorn]

Zero Skill Tank2 votes

Huge difference here is that Xerath actually needs to do something he might otherwise not want to in order to get this mana.

ModWulf Helhammer2 votes

Veigar's passive was mana regen. That means he did nothing and got a benefit.

Xerath's requires him to move into a potentially hazardous spot in order to get the affect.

Look at it this way: the 3 archetype long range mages are Xerath, Ziggs, and Lux. What do they all have in common? A passive that requires them to go into auto attack range. This is to stop them from being a screen away with no repercussions

Calabok1 votes

no. increasing this guys mana means increasing every other non mobile mage too. SO lets not change anything.

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