Support Itemization feels... Lacking...
Just throwing this out there but, as a platinum support main, I feel like supports don't have nearly enough carry power. They find themselves underfed and honestly don't have nearly enough utility to make up for this. The support item changes may help, especially since the items are getting increased gold generation but I don't know if it will be enough. As a support main though, here's what I would like to see:
Well, before we dive in I'd like to clarify my idea behind types of supports and which ones are lacking and where each type needs buffs. Please keep in mind they overlap at points.
First, you have your utility supports. Don't do much damage overall and have little tank but AWESOME utility value. These guys are supports like
and
.
Next you have your tanks. Generally they are engagers with heavy CC and natural beef. These guys are champs like
and
.
Finally, you have your damage dealing mage supports that really on CC and utility+powerful early lane damage to snowball games. These guys are stuff like
and
. Alright lets get started now that's done.
First: More support geared itemization. Sure, they have the support items with actives and now the new sight stone but honestly there isn't a lot of diversity. Every game you will generally see the support item+aegis+sightstone combination on virtually every support, then they are generally left to build tank+ap. Ardent censer and zekes harbinger are good addition but simply aren't enough and don't cater to very many supports.
Solution: I would like to see itemization for tank and utility focused supports. I really, really like the idea zeke's has of binding onto an ally and granting meaningful buffs under a certain condition+useful stats, so I'd like to see an item like this for each type of support.
For example: Shurima's Calling
Builds from:
and
+ 550 Gold
Grants 50 armor, 150% health regen, 150% mana regen and 10% CDR.
Unique Passive: Momentum (upgraded point runner)- Bind to an ally. When you and your ally are within x range of eachother, gain up to 40% movement speed. Increased by 50% when near structures. Additionally, once you have maximum momentum, you and your ally's health and mana regeneration is increased by 50%. Momentum quickly decays when you leave your ally or when you stop moving (includes being cc'd, only one person has to move to stack momentum but stacks slowly unless both move).
Or
Solari's Blessing
Builds from:
+
+ 600 Gold
Grants 500 health and 10% CDR
Unique Passive: Immolate
Martyr- Bind to an ally. When the ally you are bound to is within x range and has taken 50% of their health in damage within x amount of seconds, both you and your ally gain a 100+(20*(your level)) shield and you take 40% of damage dealt to your ally instead of them.
These items would provide powerful and meaningful options to supports who want more items but are limited severely by current item choices (namely are friends the utility and tank supports).
Second: make squishy supports have a fall back plan. You can't play things like sona, nami, or zyra (no particular architype here actually just suqishy supports in general are suffering at the moment) because they get dived/ganked/etc and then get instagibbed. Then, once they fall behind, they continue to get instagibbed until they have fed good and nice.
Solution: I want some utility geared itemization that benefits then in lane. This means, items that give them some form of extra power to avoid being dived early/mid game and giving them some form of meaningful defensive itemization paths early..
For example
Saint's Touch-
Builds from
+
+400 gold.
Grants 50% mana regen, 50 armor, and 30 MR, 250 mana and 10% CDR.
Unique Passive: Mana Font
Unique Passive: Point Runner
Unique Passive: Safeguard- Upon taking 40% of your hp in damage, the armor and MR bonuses from this item are double for 5 seconds (60 second CD)
This item's active would be similar to something like
. It would be a way for squishy supports to grab a little bit of mana sustain, cdr and mana (all really helpful for early game supports) while avoiding getting instantly killed.
These are all just concepts and of course can be changed and tweaked but I just thought these would be cool additions. Edit: changed up Solari's Blessing to include bami's cinder.