Elder Immolation is a stupid mechanic
While I overall think the Dragon changes are good and have made each type of elemental buff much more even, rather than Infernal being prioritized over all others, the Elder Dragon is another story.
Due to the strength of the Dragon Soul I understand that it would be too much for the Elder Dragon to also multiply the effects of Elemental Drake buffs like it used to, but it shouldn't make up for this with Elder Immolation. While the game is moving in a better direction in terms of tanky builds being more viable with changes like the removal of true damage on Conquerer and Mountain Drake being changed to grant bonus Armor and MR instead of tower damage, Elder Immolation is a step backwards.
On top of simply removing the possibility of close fights by granting everybody on your team a nearly guaranteed execute (in my experience it's not fun to use or fight), this mechanic is very obviously biased in favor of killing tanks. If you jump on an ADC and get their health below 20% they're very likely dead anyways. 20% of a tank's health, on the other hand, can absorb at least a few more hard hitting abilities or auto attacks because it can be around 800-1000 health, and they'll probably have quite a few Armor/MR items.
I think in order for tanks to really come back to viability Elder Immolation needs to go, or at least be changed to not be explicitly anti-tank by making it execute when a character falls below a flat amount of health, rather than a percentage.