I've been maining WW for a few months now, this is a huuuuge issue. I know for a fact he'd be way more viable in top lane and jungle if this ult bug were fixed. For example, a Jarvan catches me out of position and ults me then proceeds to auto attack me as the rest of his team runs up to join. WW ult is able to jump over walls (pretty far i might add even at low movement speed), but since the Jarvan is standing in melee range it's almost impossible for me to ult away and not hit him since hes right next to me, even if i clearly try to jump in the opposite direction. I don't understand why this is the only spell I've found to be this way.. a Gragas charge stun for example will not hit the target if you're standing right next to each other and you aim in the opposite direction, WW's ult should be the same way. Another note to add that makes it even worse is that the bigger the character model of the enemy the easier you'll hit them with the ult even if you don't want to. This often results in ulting tanks that you weren't aiming for and getting you killed whereas if the champ worked how it should, you would've made a huge play on a priority target. I understand why the champ's kit was changed, his ulti was too point and click, the champ was boring in general. But now it feels like straight up chance when i want to jump into a teamfight, multi-man fear and then ult my priority because rarely does WW's ult land on smaller targets if they are among larger ones. Bottom line, if this bug were fixed the champ would be a good bit more viable in any and every role on the rift.