A Modest Proposal: Shen's Gameplay Update (Part 4 of 4)
Admittedly, I’m not a Shen main or even like playing him. I'm honestly willing to nuke the entire kit and start fresh. BUT for the most part, I changed everything else about Shen to try and preserve his kit. Why? Because I don't want to disrespect his fans. You guys love him for various reasons and I can't possibly guess what exactly it is you like. So with that in mind I'm going to go with the shotgun approach with his gameplay update. I'm going to throw out every idea I have without regard to balance/cooldowns/damage. But I'll try to maintain the integrity of his overall kit while trying to add elements that reinforce his character and story. Feel free and pick and choose what you like and dislike. Then combine to make a new kit entirely or add it to his current kit. All I'm trying to do is present ideas for exploration. Personally I would like to see a kit that allows Shen to be built and played as fighter, tank, or slippery ap mage but ideally none of them at the same time. It'll be hell on Riot's balance team but I don't care about that right now.
Passive's:
Sight Unseen - Shen speaks of visions of the enemy while in combat; Enemy units affected by Shen's abilities have their vision reduced by 33% from all sources.
Well-traveled - Shen regains energy as he moves. This is affected by all abilities and summoner spells. At full energy Shen's next auto attack deals additional magic damage.
Q Abilities:
Vorpal Blade - Shen throws his blade at and enemy unit, dealing magic damage and marking them. Damage dealt to a marked enemy will heal over 3 seconds. If the unit is killed by the blade then the ability's cooldown is refunded and triggers Ki Strike (or passive).
Knife Toss* - Shen throws a knife at the nearest enemy, prioritizing Shen's basic attack target and then enemy champs, dealing magical damage. Enemies struck by a knife take increased damage from Shen for 5 seconds. This effect stacks twice, but Knife Toss cannot target an enemy with a knife already in them. Shen generates 1 knife every 6 seconds and can hold up to 2 knives.
*This is a near exact copy of Viridian’s Q from Dawngate(RIP). It's a nice, snappy ability that can suit a more fighter or mage Shen.
W Abilities:
Feint v2 - (Passive) Shen receives reduced damage as long as he doesn't take action and stands still for .75 seconds. (Active) Shen will stand still/channel for 1 second and can pseudo cast any of his other abilities if they are not on cooldown. To enemy champs Shen will appear to cast his ability normally. Shen will send out a decoy for dashes or teleport. The real Shen will however remain still and be invisible for X amount of time or until detected. Pseudo casted abilities have no effect and do not put the original spell on cooldown.
Feint v3 - Shen gains a shield for 3 seconds. While shielded, Shen's Passive or Q Ability will apply the Fumble debuff. Fumbled units' next ability cast will be X% less effective. This includes buffs/debuffs/damage/duration/cooldown.
Feint v4 - Shen gains a shield for 3 seconds. While shielded Shen's passive and abilities will apply the Flinch debuff. Flinched units’ next ability cast will deal X% less damage and rebound damage on the attacker for X% of the damage dealt.
Sight Unseen v2 - Shen gains a shield for 3 seconds. While the shield persists Shen gains X units increased vision radius and may see into brush and over walls for a radius of Y units.
E Abilities
Shadow Dash v2 - Shen dashes along target line becoming invisible during. Shen deals magic damage and regains energy if he passes through an enemy. If shielded (from any source) Shen taunts enemies into attacking him. Taunted units deal reduced damage.
Shadow Dash v3 - Shen dashes along target line dealing magic damage to enemies passed through and regaining energy for each one. Shen leaves behind a decoy that enemies are taunted into attacking if passed through. Shen recedes into the shadows and is invisible to taunted enemies for X seconds.
Shadow Dash v4 - Shen dashes along target line dealing magic damage to enemy champions passed through. If Shen passes through a Q marked target, Shen rips the blade from the enemy dealing significant magic damage and X% of the damage dealt restores his energy and refunds Q's cooldown.
R Ability As I mentioned earlier, I'm more than willing to redo Shen's abilities but frankly Stand United is just so damn iconic to Shen, that I'm not sure it can be changed or improved without pissing off Shen players. So I'm leaving this one as is. My lore changes make this ability make some sense to his character at least. Feel free to suggest variations; you're more than welcome to raise the ire of angry Shen mains but I won't. Not on this one anyways.
TLDR: Mix and match the abilities above to suit your needs.
The Nature of Ninjas & Shen: An Overview (Part 1 of 4) A Modest Proposal: Shen's Lore Update (Part 2 of 4) A Modest Proposal: Shen's Lore/Visual Update (Part 3 of 4) A Modest Proposal: Shen's Gameplay Update (Part 4 of 4)