Invasion Mode: My Synopsis so Far
After playing a few games of Invasion, I got to say that this mode is actually pretty fun as it brings something a bit unique to Leagues Rotating Queue. I like the whole team atmosphere it brings & it makes that last encounter with "The Big One" (I call her the Rift Queen, but that's just me) all that more satisfying. However, there are two things I would like to go over that need addressing.
The Big One & Vel'koz
are rather concerning here. Given that some champions don't have the mobility aside from Ezreal
& Ahri
, they're guaranteed to either get chunked or die to the Big Ones spinning attack (the one where you need to use the environment as cover). Sometimes I feel like it's not telegraphed enough & You won't have time to prepare or dodge it. I know that this is the Finale of this mode, but this attack is rather ridiculous. Vel'Koz needs to be tuned down a bit, His [Q] should not be global & there should be less Vel'Koz spawning in as it the game becomes a Bullet Hell that gets worse the more Vel'Koz that spawn in. I'm ok with the Giant Variants, but the whole Bullet Hell thing needs to either go or be toned down. I'd rather deal with Kha'Zix, Skarner or Kog'Maw than deal with that.
Overall, I feel like this is a much more challenging & Difficult Survival map compared to Doombots Mk.2. I might do a Follow up on this much later when Invasion is rotated out, this way I can give a Full Opinion on the mode. By this point, people will have figured put what needs to be done in order to succeed.
[EDIT]: I noticed that Jungling Items are in this mode, however Smite is unavailable & thus, you cannot buy them as they are not purchasable without the Smite Summoner Spell.