That Teleport Nerf.

Agent Corgi··62 votes·23,196 views

On the July 5th PBE Update, they nerfed the Teleport Summoner Spell.

Cooldown: 300 secs ---> 360 Secs [Removed]: Teleport no longer has a reduced Cooldown if cancelled.

These seem like hefty nerfs, is there any context behind them?

115 Comments

Naymliss57 votes

Great... Now toplane will get even more snowball oriented and decided more by the jungler...

ValiantKiller37 votes

{quoted}

Great... Now toplane will get even more snowball oriented and decided more by the jungler...

And the cancer Tryndamere Garen Renekton Aatrox Riven Gnar Kennen Quinn decide game with ignite since they can use their manaless skills to move faster to lane.

HateDaddy15 votes

{quoted}

And the cancer Tryndamere Garen Renekton Aatrox decide game with ignite since they can use their manaless skills to move faster to lane.

You’re talking abou such an insignificant amount of time that I’m having a hard time putting into words how shockingly unimportant that is - especially when you could’ve simply said this gives manaless/sustain based champion an even bigger edge in lane and leave it at that and you would’ve been correct!

Danjeng6 votes

I mean he's not wrong. It does knock off like 5 seconds walking back to lane, on top of their in-lane sustain.

HateDaddy5 votes

{quoted}

I mean he's not wrong. It does knock off like 5 seconds walking back to lane, on top of their in-lane sustain.

5 seconds? Maybe on crap like riven but aside from that, that’s a huge reach

The Space Cowboy3 votes

True their lack of need to back for mana is more significant. The 1 second they get back to lane sooner is relevant but not relative to their 2 minutes they get to stay in lane do to no mana.

ZeroAgainst2 votes

{quoted}

And the cancer Tryndamere Garen Renekton Aatrox decide game with ignite since they can use their manaless skills to move faster to lane.

u forgot riven

MOLTinaTOR13 votes

Good thing junglers don't gank in my elo*[slayer-pantheon-thumbs]*

Infernape49 votes

Everyone and their mother uses TP now. Even ADCs use it.

I'm just waiting for the inevitable Shen nerf when he becomes pick or ban in competitive because Stand United has a much lower cooldown and channel time than TP.

TheUrbanKitsune11 votes

This. The amount of ADCs and midlaners taking teleport is kinda ridiculous. I mean a few midlaners took TP before, but now I see it pretty much every game.

OtterlyLost14 votes

I don't see why its an issue for other people to take TP though. .-. Especially since ADCs only started to do it so they wouldn't get screwed over as hard by those early game nerfs.

Somebody Love Me5 votes

That, and heal got nerfed pretty hard with the cooldown

OtterlyLost3 votes

This too. :/ They made heal's cool down longer and then to add insult to injury, they buffed ignite's damage. Just what do they want ADC's to take as a secondary defensive sum?

IcyPepper4 votes

summoner 21 for survival, I guess? Problem with heal is that it can heal two people and provides a short MS boost; it would be unhealthy for it to counter ignite with that level of power. Mages have been taking it as a defensive measure against assassins, don't see why marksman can't.

Usually, as a support main I prefer the bot laner (not just ADC) to take heal, but you can take barrier I guess if survival is more important. I'd probably nab heal (if it's a defensive lane) or ignite (if it's an aggressive lane versus an aggressive lane since they'll likely target you).

Gorantharon6 votes

But they all take TP because leaving your lane is so punishing and a numbers advantage will not only win a fight, but TP at the right time gets you one or two towers.

This is backwards balancing again.

Make towers stronger again, so that you don't need to win just one fight, but two or three to get the tower and people will consider fighting spells again.

Leverette31 votes

So they're gonna buff ignite and then nerf teleport? The only reason half these people bring teleport is because they're being blown up in lane and have to make sure they can get back as soon as possible to mitigate this crazy damage snowball. It's a defense against the ridiculousness, and instead of fixing the stupidity that is this damage meta, Riot just wants to continuously nerf everything that might be able to survive against it (goodbye shields.)

koshkyra29 votes

When ignite was heavily buffed they said it was because it was being "outshone" by teleport. This wasnt even true, at least for midlane.

Now teleport it being even more outshone by ignite and guess what? They're nerfing it heavily!

Im fucking positive that riot wants to lose their playerbase at this point. Nobody likes this retarded damage meta.

IceAYon3 votes

Mages teleport every time vs assassin matchup. Unless the mage stand a better chance at killing the assassin than other mages.

(Besides that point^) But if you had ignite and lost one trade, you got snowballed. period. You didn't get a kill and lost a lot of minions to kill. The opponent is up part of an item. You could lose 1/3 of tower hp when you lose a trade at lvl 6-10 and u carried ignite.

Tho ignite doesn't need to be buffed. It's honestly fine.

UnboundHades25 votes

Remember when tp had a 2.5 sec channel and got reduced cd on turrets

Infernape25 votes

Remember when TP Revive Karthus was a thing?

Tokogawaruf1 votes

The Dude legit had 4 Lives and it was fantastic

Infernape2 votes

I remember the Smite Revive strat with Evelynn. You'd go and do some camps, execute yourself to one, then revive and go about your day because her clear sucked and dying and reviving was so much faster than backing.

SwiftKitten884 votes

{quoted}

Remember when tp had a 2.5 sec channel and got reduced cd on turrets

good times...

Blynx12 votes

Probably for some bullshit like "Top lane summoner spell diversity"

invisiblecat110 votes

Another thing abused by adcs is being nerfed This isn't new

JackMcSnipeyz13 votes

I forgot teleport is exclusive for toplane lol

BLIGHTBRINGER10 votes

Can't wait to see all top laners take summoner 14, if this nerf goes through.

ThePikol4 votes

They don't call it League of Damage for nothing

Light of Madness9 votes

ADC GETS TP BECAUSE BARRIER AND HEAL ARE TERRIBLE NOW....

Ideas.... Buff heal Buff Barrier Nerf Teleport.... You got the job!

ValiantKiller2 votes

[{quoted}](name=Light of Madness,realm=NA,application-id=3ErqAdtq,discussion-id=rv7ZuMVm,comment-id=000e,timestamp=2018-07-06T04:53:19.668+0000)

ADC GETS TP BECAUSE BARRIER AND HEAL ARE TERRIBLE NOW....

Ideas.... Buff heal Buff Barrier Nerf Teleport.... You got the job!

Or just nerf ignite ?

Light of Madness6 votes

Nerf ignite? YOU ARE FIRED!

DragonShea7 votes

{quoted}

On the July 5th PBE Update, they nerfed the Teleport Summoner Spell.

Cooldown: 300 secs ---> 360 Secs [Removed]: Teleport no longer has a reduced Cooldown if cancelled.

These seem like hefty nerfs, is there any context behind them?

On my fucking birthday even. what a dickmove. TP doesn't need a nerf. Damage does.

Slythrin Umbreon6 votes

I can't wait to see 3 ignites in every game. Sometimes 4 with Shaco.

I'm so glad I was convincing myself to quit this game.

specter4245 votes

I wish top lane was just impactful without the need to teleport once every 5minutes. It feels really isolated when you take anything other than teleport.

ManOfGlory955 votes

The game is around to get fed asap, so u can oneshot the biggest tanks. I mean, RIOT must nerf dmg and some champs like Zoe Yasuo Fizz Zed and some like them, because they can kill you with 2 items, and, you see it's realy unfair for some weaker champions. Better if they work on it, instead of nerfing summoner 12 . It's my opinion.

MrFawknSunshine3 votes

part of every one taking TP now in bot lane and the reduced death timers early game too

ZephyrDrake5 votes

{quoted}

part of every one taking TP now in bot lane and the reduced death timers early game too

Not really, bot laners taking TP has been a thing before death timers got reduced.

When every role (except jungle) takes this and is able to impact every other lane with little issue or just go back to your lane after backing giving you access to the minion wave before your lane opponent and the only answer is to "take TP or watch as your opponent impacts every other lane" then it's time to get nerfed

MrFawknSunshine3 votes

instead of nerfing TP , they could do something else, like buffing other summoners so TP stays as is and others summoners would be slightly stronger so you have to make a decision but by this nerf no one will have tp at all .

Bisaknosp3 votes

welp guess i'm gonna go with ignite now

ModCaptainMårvelous3 votes

Well most people are picking teleport in competitive because it's the best summoner in case you die or need to return quickly.

That said, I think it's about time we put teleport on an item/boot enchant so everyone can get it and make games actually more about defending/getting to the action.

Marothennan2 votes

They are trying to kill teleport I see. Last few years they only kept nerfing it again and again. I don't know why they don't give reasons to use combat summs instead of nerfing teleport

Breezey Boy2 votes

I just assumed it's because everybody was using it, I only ever see other supports take tp instead of exhaust.

Kaioko2 votes

When you have top, mid, and ADCs (sometimes even supports) taking teleport over anything else you know that something is wrong.

PopcornBunni2 votes

Tanks that get bullied out of lane by bruisers needed nerfed because 2% of the player base dared pick them.

YuGiHo2 votes

we summoner 14 now!

rayzo2 votes

Why nerf summoner 12? summoner 14 is a much bigger problem if you ask me.

ValiantKiller2 votes

[{quoted}](name=Raymønd Åmantius,realm=NA,application-id=3ErqAdtq,discussion-id=rv7ZuMVm,comment-id=0029,timestamp=2018-07-06T22:46:31.876+0000)

Why nerf summoner 12? summoner 14 is a much bigger problem if you ask me.

Cause that is riot buddy, they nerf the weak and buff the strong.

Kelg2 votes

Get ready for the full ignite meta. lol

Violet Fields1 votes

Look at the bright side, at least it will slow down the game for 5 seconds.

PopcornBunni2 votes

{quoted}

Look at the bright side, at least it will slow down the game for 5 seconds.

Speed up*

Early lane setbacks result in full on early lane losses and inhibs down without Teleport.

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