My problem with new Warwick. @ Riot
Hello, Riot. I know it's only been brief, and I know you do not check General Discussion, or the Warwick mains boards all too much. So, I figured I'd just share my concerns here.
First, let's just start with the good.
I can tell you implemented the "good at this, bad at that" style of clearing akin to the new jungle where some champs can clear birds/krugs well, and others are better at buffs/frog. That's kind of cool.
I like that you don't actually need pots on him which is pretty unique.
I think adding another fear CC to the game is great, and there's a lot of counter play to it/ outplay potential with it.
I like how his W functions, and I think it's one of the best passives/abilities in the game. Very very well done on this. I actually think this ability is perfect AS IS and needs 0 change. It added an extreme level of depth to him to separate very beginner players, and more advanced players. So yeah, very well done on this.
His Q: I like the idea of the Q being a sort of pseudo execute. I also like the additional situational mechanics behind it.
His R: I like the idea of it being a skill shot + having range dependent on MS.
I like his sound effects, and some of the animations. I personally wish they were more menacing though. Like the actual video.
What I don't like.
I don't like how buggy his E is, and how a lot of the times it simply doesn't even go off.
I don't like that my 100 second CD + 100 mana very narrow skill shot ULTIMATE can be negated mid air by Diana E/Thresh hook. Thresh Flay/ Poppy W/ and well, any other sort of disengage BEFORE I even make contact with a target. Which ultimately begs the question . . . why would you EVER pick Warwick when you can pick
who have more burst, more flexibility, and unstoppable ults and do not have season 7 jungle syndrome and can safely and quickly farm faster than anyone else? The fact of the matter is . . . you won't ever do that unless you're a masochist.
I don't like that my Q sometimes doesn't even want to go off a lot of the times, and the times it does . . . it doesn't even do what I want it to do, and you cannot queue your Q to do damage, so a lot of the times you'll just stand there drooling like a doofus as someone kills you.
I don't like that Warwicks clear speed is gated behind a 1200 gold item when all other junglers can just casually clear birds/gromp like it's no big deal. Warwick goes oom just from doing birds. Kind of sad.
I don't like that Warwick's Q cost so much mana that he will go oom 1/4th the way through a clear, when most other junglers have almost nonexistent mana issues.
I don't like how little damage Warwick actually does. Don't get me wrong, he's quite strong against targets with 20% life . . . but then you can just kill them with Q . . . so all of that power is nice and all. But in the end, I'm just killing them with Q when they're that low. So, I think the massive steroid threshold should be bumped up to 30%.
I don't like that I was promised this
https://youtu.be/fsnDbealN9E?t=1m22s
^ That's savage. That looks like an extremely powerful/damaging flying from the sky execute nuke of death with some really awesome sound effects. I'm expecting this champion to be a monster that rips people's throats out. I would be scared of this in game.
This what I got
https://youtu.be/pouEdPFICGs?t=1m57s
Not all that scary. It's a very crappily animated suppression that does almost nonexistent damage with "on hit" effects attached to it, even though you're realistically only using two on hit items at best . . . typically only one.
I also don't like how you spent a lot of time hyping up this giant wolverine claw of death . . . only to never actually use the claws. You really don't. Like why should I care about this massive paw/claws of death if he doesn't even really use them?
I also don't like how limited his dialogue is. I also expected more of a monster . . . I kind of got a weird anti-hero that is kind of boring.
There was a lot of potential for a very balanced, extremely complex and powerful champion that wouldn't really ever be nerfed, but could shine extremely well. But then you kind of dropped the ball.
Now he's honestly too weak, too easily counterplayed, terrible against a lot of match-ups,extremely buggy, a ghetto ultimate with very stupid levels of counterplay for an effect that's also easily countered. Does very little damage. Is extremely gated by items that don't even scale well to begin with. Is played with the intention of having a very powerful late game, but is an early game jungler gated by late game mana costs that oddly enough has their best power pike/shine at the 20 minute mark, but it's duller than everyone else because all other champions farmed/had more pressure/ less counter play.
The other honestly is I think you tried holding too hard on to nostalgia when you could have made the ult more akin to the cinematic and made him an extremely awesome champion. As it currently is . . . he's basically just a ghetto Hecarim with an extremely awesome passive. I personally wish you took Warwick and his visuals, took his W , and his Fear and attached it to a completely different kit similar to the cinematic . . . and this champion would be a solid 10/10. Instead he's a 4/10 . . . which is very depressing.
I really want to love this champion . . . but I can't . . . because I know he's too weak, and you didn't go as far as you could have to make him a GREAT champion.
Oh well. I really hope you guys think about this and consider what I'm trying to get at.