there was asbolutely no rason to nerf nautilus' E Ratios

DoFr··1 votes·847 views

Nautilus is known for his Tankyness in the jungle, is this to kick us, the Lane nautilus players?

like, his W damage, got a stupid nerf, was this to make up for the max hp % switch from the bonus health % ?

you could've settled for ATLEAST give him his 40 Damage on his W and keep it reduced at every other level, i don't care

his E has a cast time, it doesn't spread fast enough to make it a good chasing ability.

i have played a Top lane nautilus, jungle nautilus, mid nautilus, support nautilus (even went ADC Nautilus) and won atleast once in every role

there was just no real reason to nerf his E, not a single one at all except the fact that you want us to stick to the jungle

i'm more than sure there are ALOT of champions with cooldown lower than this "New" E on nautilus, that has a higher base, a higher range, and a better scaling

the only buff nautilus ever needed was a Percentage damage from his W, to be applied to his basic attack as an on-hit passive effect, and upon using his W, he gets his "Current" W Damage. for example

W Level 1: passive: basic attacks deals 15(+10% of AP), upon using W, his basic attacks gets 25 more magic damage(+30% AP) (making it 40 Magic damage, which is his current Damage and Ratios)

W Level 2: passive damage 20, activate damage 35 (both combined 55 damage as an on-hit) ---> actual current Value

W Level 3: passive damage 25, activate damage 45 (both combined 70) ---> actual current Value

W Level 4: passive 30, activate damage 55 (both combined 85) ---> actual current Value

W Level 5: passive damage 40, activate damage 60 (both combined 100) ---> actual current Value

stop limiting a champion to a single role riot...just stop it..

8 Comments

ProfDrDeath1 votes

No reason, except the skill getting a frequency increase by 250%. But, I guess that does not qualify as a reason?

DoFr1 votes

{quoted}

No reason, except the skill getting a frequency increase by 250%. But, I guess that does not qualify as a reason?

have you not seen the mana costs on that thing?

Provengreil1 votes

They cut those too, IIRC.

Not a naut player, though I would if they're give him an actual, straight buff rather than a buff with compensation nerfs. first clear very UP, too risky...

Sightless661 votes

Actually helps the first clear I think. More damage out of the W actually helps quite a bit, given how little damage you get out of that thing before it pops. It's actually been doing well when I tested it.

Phife1 votes

I love rasons.

EndlessSorcerer1 votes

They reduced the mana cost by 20 at all levels. Nautilus rarely built AP, so the reduction of the ratio from .5 to .3 doesn't really have much effect, and they didn't touch the base damage. The reduced slow duration could matter, but considering they reduced the cooldown from 10s at all levels to 6s->4s, you get much higher uptime on the slow and more frequent damage.

The mana cost shouldn't be much of an issue either. Frozen Heart, Righteous Glory, and/or blue buff are all good options to keep his mana high during teamfights. For jungle clearing, the mana restoration from the Jungler passive and the AoE burn damage of Cinderhelm should prevent it from being much of an issue.

Add on the fact that Cinderhelm will give him 25% of his bonus health as additional health, he'll be receiving a pretty significant buff next patch.

Also, you might want to consider running your posts through a spellchecker. It would make it easier to read.

Duke Anax1 votes

Concidering the reduced cooldowns Nautilius actually has better ratios when you use E more than once.

BeatzBoyFTW1 votes

I'm surprised that you totally ignored the E changes.

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