there was asbolutely no rason to nerf nautilus' E Ratios
Nautilus is known for his Tankyness in the jungle, is this to kick us, the Lane nautilus players?
like, his W damage, got a stupid nerf, was this to make up for the max hp % switch from the bonus health % ?
you could've settled for ATLEAST give him his 40 Damage on his W and keep it reduced at every other level, i don't care
his E has a cast time, it doesn't spread fast enough to make it a good chasing ability.
i have played a Top lane nautilus, jungle nautilus, mid nautilus, support nautilus (even went ADC Nautilus) and won atleast once in every role
there was just no real reason to nerf his E, not a single one at all except the fact that you want us to stick to the jungle
i'm more than sure there are ALOT of champions with cooldown lower than this "New" E on nautilus, that has a higher base, a higher range, and a better scaling
the only buff nautilus ever needed was a Percentage damage from his W, to be applied to his basic attack as an on-hit passive effect, and upon using his W, he gets his "Current" W Damage. for example
W Level 1: passive: basic attacks deals 15(+10% of AP), upon using W, his basic attacks gets 25 more magic damage(+30% AP) (making it 40 Magic damage, which is his current Damage and Ratios)
W Level 2: passive damage 20, activate damage 35 (both combined 55 damage as an on-hit) ---> actual current Value
W Level 3: passive damage 25, activate damage 45 (both combined 70) ---> actual current Value
W Level 4: passive 30, activate damage 55 (both combined 85) ---> actual current Value
W Level 5: passive damage 40, activate damage 60 (both combined 100) ---> actual current Value
stop limiting a champion to a single role riot...just stop it..