I actually kind of agree with his point though.
Whenever I'm behind in turrets early I don't worry about it much. There are hardly ever any reasonably close Games where you fail to take all 3 outer turrets, so if you get an outer turret I figure I'll just get it back later.
Once the game progresses a bit, or becomes evident that you'll take at least 1 or 2 inner turrets. So again, if you take a t2 turret around 20-25min and we don't yet, but otherwise we're pretty close, I sort of shrug it off and think we'll get your t2 later and tie it up.
It's only once you get to inhibitor turrets that you get stressed. Which is because they give a unique time limited buff of 5 minutes of super minions whenever you kill an inhibitor. So if you take my inhibitor before I take yours I don't shrug it off - I'm legitimately worried that you're getting a 5 min map advantage!
Now compare this to Dragon. If you take one Dragon, I worry a little because you have 6% ad/ap on me. (I.e. It's frontloaded). If we even up by taking the second Dragon I sort of stop caring, but typically what happens is you don't have the timer and they take multiple dragons. As they take each Dragon you get more and more concerned about being behind, and taking objectives in return doesn't make up for it because the other team still has those objectives to pursue while you no longer do.
I actually had a game recently, it was close overall but I was adc and winning bot pretty hard. Somehow I DC'd for a few minutes (I had never dc'd before, I still have no idea what happened). Once I reconnected I came back to Lane, made the enemy recall, then went to drag and saw it was gone and we didn't have the timer. We ended up consistently winning small trades from then to the end of the game, but Dragon was never up when we had a map advantage or tried to prepare for it. We didn't get a timer until they had 3 dragons (admittedly we really needed better vision control). The other team then secured the 4th and 5th Dragon and won off of it - I felt we lost the whole game because I dc'd and missed the first Dragon timer, which snowballed in to 3 free dragons and 5 overall. Had the other team just taken my t1 bot turret, we'd have contested those first 3 dragons and probably would have won the game.
Dragon being a shared objective and turrets being team specific make them incomparable. By offering unique rewards on Dragon the rewards will likely always either feel irrelevant or OP. I don't see a balanced ground.