Quinn's auto attack animation needs to be fixed (with video!)
It's far to easy to cancel Quinn's auto attacks while orb walking. The major problem that this causes for her is that with her naturally short range she wants to be darting around as quickly as possible, and it's easy to accidentally cancel an auto attack at very bad times. I don't notice this problem as often on other ranged champions, and every Quinn player will tell you that her auto attack animation needs some love.
You can cancel your auto attacks with any champion by clicking away too quickly, but Quinn's attack is particularly easy to cancel. I recommend trying it yourself with Quinn, Ashe, and Jinx (like i did, without recording).
Quinn's attacks are insanely easy to cancel. Jinx's minigun attacks are the next easiest to cancel, but more difficult when she had some attack speed ramped up. I didn't do this test with the rockets, but I've played enough Jinx to know that they cancel pretty easily too. Ashe's attacks were the most difficult to cancel.
The point of my post, and video, is to highlight the fact that Quinn's auto attack frames need to be smoothed out so they can't be cancelled by the simplistically bronze level of orb walking. They smoothed out the attack frames for
this patch, I feel they need to do the same for
.
Here's to hoping this gets noticed by senpai....
. Not as often as this video but a few times and it would make me lose CS or a kill.
