Amumu may have a 51% win rate but can he have mana reductions?

King Odin··3 votes·485 views

Ultimate - Mana 100/150/200 - Suggested Cost: 100/150/150 Bandage Toss - Mana costs - 80/90/100/110/120 - Suggested Cost: 80/90/100/100/100 Amumu has a weak early game so I want this to stay constant so that's why I kept his Mana costs high early but nerfed them slightly into later game.

These two have excellent mana costs. Despair RANGE: 300 COST: 8 MANA PER SECOND COOLDOWN: 1 Tantrum RANGE: 350 COST: 35 MANA COOLDOWN: 10 / 9 / 8 / 7 / 6

Sicne season 4 I've had an issue with this since I love maxing his Q first since I am so good with skillshots and also since it lowers the CD meaning I can cast it twice in one gank and deals tons of damage. But this really an issue since he has a tiny mana pool which is 287 – 967. At level 8 he has 518 mana which means for 1 teamfight if he Q's twice ,E's Twice Ults and uses W for 5 seconds he uses 240 + 105 + 40 + 100 = 485 Mana for 1 teamfight if you max Q first. And since I stopped building frozen heart since I find Randuins is better since I run 10% CD Scaling runes which gives me 40% at Max level with item 3725 + item 3158 + CD mastery . With randuins I get the slow which works wonders with Liandry's since it doubles the damage and I get health as well to help against magic damage.

4 Comments

Kitten of Evil1 votes

They seem to like a flat mana curve, so for yours it would be better to put:

Ult: 100/125/150 (though still, it's higher than most ults, which are 100... but it is also one of the more powerful ones, so I guess I could see a slightly higher cost) Q: 80/85/90/95/100

Smooths out the mid-game while also scaling into end-game with higher costs.

Nucleophilic atk1 votes

I don't know. I think Mumu is in a really good place at the moment. Reducing his mana might take away some of that weakness and make him a little strong. Like, I think the reason he is gated is so you aren't able to throw multiple Qs in a gank as easily.

PalPlays1 votes

[{quoted}](name=Nucleophilic atk,realm=NA,application-id=3ErqAdtq,discussion-id=cJ6auevY,comment-id=0001,timestamp=2015-03-06T20:22:35.012+0000)

I don't know. I think Mumu is in a really good place at the moment. Reducing his mana might take away some of that weakness and make him a little strong. Like, I think the reason he is gated is so you aren't able to throw multiple Qs in a gank as easily.

I wouldn't mind a few TINY tweaks to his mana costs.

LoRdJeSuS69694201 votes

Mehh...as someone who plays amumu top a lot, I would welcome a change, but I don't think it's necessary. I think you probably should be maxing e anyways, as it vastly speeds up your clear in addition to being your primary source of damage and massively reducing the damage you take in the jungle. Champions like VI can get away with maxing q first because they are auto attack based and can still clear the jungle relatively quickly...I don't feel like amumu is in the same boat.

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