New to Ranked, am I missing something ?

P0D··2 votes·427 views

So, i play a lot of lol, but mostly with friends, and if not, then pbe.

...I did a little ranked last year, but decided to go at this year starting this past weekend.

Is it just me, or is riot doing the LP system wrong ?

I'm not here to complain like your usual doesnt-play-much-ranked-bronze2. Infact, I had no issues climbing out of bronze 3 and don't plan on having any climbing out of bronze entirely. No, its not climbing, its how I have to climb. I don't think its fair that, hypothetically, one can do (almost) everything right in a game, and still lose LP for your loss (by the hands of an afk, or some feeders, or the fact that you couldn't carry because the team wont trust your shot calls).

The system makes perfect sense for 5v5s, but not for solo queue.

As a support main, I find this particularly frustrating. I can carry with the right team, but I have to play one of the other roles, and risk leaving the team with a bad support (which I've found that down here, is more weight than its worth on any carries back).

I always win more LP than I lose, so what do I do ?

Play and play and play, and hope for at least a 50% win rate to keep climbing ?

Because so far, that feels like my only option...

10 Comments

Ixoziel1 votes

Many supports have some of the highest winrates in the game. My friend who plays exclusively support is higher than me in plat. He has around 65% winrate on Janna and above 50% on every other support that he plays regularly.

What kind of supports are you picking, exactly? Try to get ones that can have big impact on a game. Soraka isn't one of them. Morgana, for instance, can win team fights almost by herself. Annie can do great burst damage even with support items. Zyra can do excellent amount of poke damage while providing AoE cc. Janna can keep ADCs very, very safe.

You talk about feeders / leavers, and how it's fair. When it happens, it's not fair. But remember this: if you NEVER feed and NEVER leave, your team only has 4 chances for a leaver/feeder, while the enemy team has 5. This puts you at a statistical advantage. It still sucks when it happens, but there's no way to avoid that.

"No, its not climbing, its how I have to climb."

Ummm... by winning? Because winning is the only measure of your true skill as a player. It's a team game, expecting to be able to 1v5 if your team leaves / feeds / whatever is a bit silly. That being said, you can do that in DotA 2 if you're very good, but not with supports.

What exactly should the LP system be for solo queue, if not what it is?

If you win more LP than you lose, it's because your hidden mmr is higher than your league. If you keep losing, you willl notice you gain less and less. If you win a lot, you will gain more and more. One way that you'll notice this is if you win your series, get into a new league, then win 4 and lose 4. You might lose enough Lp to drop back down a league, but your elo will be exactly the same after going 4/4. Now you will get a ton of elo.

P0D1 votes

All I'm saying about "how I have to climb" is that winning shouldn't be the most weighted factor in distributing LP, I shouldn't lose LP for games like this.

Additionally, had we won, the feeding wukong (who was raging at fountain for a while) would have gained LP. I don't see how that makes sense as a measure of player skill.

EDIT: I play annie mainly, also thresh/ali/janna

ADDITIONAL EDIT: I meant that I can carry from other roles, but doing so often leaves my team with a bad support (and essentially leaves us a player down)

ADDITIONAL ADDITIONAL EDIT: I have a less than 50% win rate at the moment, and am still climbing, so I hope no one thinks I'm whining or worried about being trapped in "elohell"; I'm honestly just concerned that the system doesn't truly reflect one's skill as player.

Angry Monster1 votes

winning is the only factor. As it has always been and how it should be.

P0D1 votes

Youre wrong about that. If you cant see how the system works for 5v5, but not soloQ, then I can't help you.

Please don't come in and down vote with nothing constructive to say. I don't believe you read any of the discussion.

Angry Monster1 votes

your bronze 2, i do not want your help. Their is nothing you can help me with.

Their is no way to properly measure anything in game to effect LP gains. The LP system is based off the MMR system that is purely a win loss based off the scores people have earned through other matches.

You are pretty ignorant.

P0D1 votes

Dude, you're talking out of your ass.

Also, I don't take advice from people who don't know when to use the correct "there-their-they're" or "your-you're".

Please read what you wrote again and try to tell me your sentence makes sense.

If there's an afk on my team. I SHOULDN'T LOSE LP.

END OF STORY.

Maybe you're a better LOL player than me, I don't know that for sure. But you're certainly more ignorant than I am.

Koldheartedjsp2 votes

You also shouldn't gain lp wnen the opposing team has an afk, right?

P0D1 votes

right !

Koldheartedjsp1 votes

System is fine. Nothing wrong with it. It corrects itself over time.

Randomonium1 votes

Unfortunately that's how Riot does their system because its really easy for people to abuse any other models. If people didn't lose LP for an AFKer then a duo queue could just trade off going AFK to prevent the other from losing LP in a lopsided game. Same could be said for games where someone intentionally feeds. I know it sucks but no one has come up with a better model that can't be exploited.

It helps to duo with people. Much easier to carry a game with two people than one. Hit me up if you want to play some games.

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