Idea for New Players
I had an idea for players who are new to the game, upon reaching Level 20, I though that it would be nice to have some sort of reward by reaching this area of gameplay, assuming majority of Level 20 players typically figure out which role they would like to main, whether it be Support, or Top, anything of such. Though they would get a little bit of help after figuring this out! Here's the idea.
When a player reaches Level 20, a pop-up will appear on the client asking which role they play mostly or possibly main. Depending on choice, the bundle would provide said player with several Champions of their choice, this would allow the player to understand other playstyles and try other Champions, along with expanding their variety and providing a much more enjoyable experience for the League of Legends player. This is achieved by giving the player 10 Champions for the role they wish. The Champions are picked specifically for that role, and are two of each price area, being two 450, 1350, 3150, 4800, and 6300 Champions. The ideal list that could possibly be made is listed below. I'll also provide reasoning on the chosen Champions for the players below too
Jungle
450 IP:
1350 IP:
3150 IP:
4800 IP:
6300 IP:

Support
450 IP:
1350 IP:
3150 IP:
4800 IP:
6300 IP:

AD Carry
450 IP:
1350 IP:
3150 IP:
4800 IP:
6300 IP:

Mid
450 IP:
1350 IP:
3150 IP:
4800 IP:
6300 IP:

Top
450 IP:
1350 IP:
3150 IP:
4800 IP:
6300 IP:

Here are my reasoning for each Role's Champion gift sort of idea:
Jungle: For the Jungler choice, we have a large amount of playstyle in the Champions picked. Note that I tried to stay away from anyone too complex for every role, such as Rengar, Zed, or so on. Amumu and Sejuani give the player the choice to try out a pure tank that provides AOE Crowd Control, letting them see if they enjoy a tankier playstyle than damage. Nidalee and Evelynn allow the player to try out Runic Echoes Junglers, and also Nidalee allows them to try out a shifter which several other Junglers are. Vi and Graves let them try the playstyle of an AD Bruiser that is strong at all states of the game, and Xin Zhao and Master Yi let them try out Devourer Junglers, letting them see if they prefer a more slow paced playstyle. And lastly, Shyvana and Rek'Sai let them try a tank, but able to do a decent amount of damage, opposed to the pure tanks in the list such as Sejuani and Amumu.
Support: For the Support choice, I tried to cover every sort of Support and playstyle, the more laid back and safe playstyles of Janna and Soraka that are mainly on protecting your AD Carry, I put Lulu and Sona in as well so a more passive-aggressive style can be played, being able to deal damage, but provide assistance to your teammates while doing so. Morgana, Karma, Nami and Annie are more Crowd Control Burst Support that could be played, allowing a more aggressive playstyle overall for the player, especially if they wish to do damage and Soraka and Janna aren't their cup of tea. Lastly, Leona and Braum allow a tankier playstyle though heavy engage along with it, letting a more forward and jump in the fight choice for players, rather then small bursts of damage here and there or none at all.
AD Carry: For the ADC, I tried to include the caster AD Carry, and the Auto Reliant ones as much as I could, along with every playstyle too. Ashe and Sivir allow the player to only use Auto Attacks majority of the time with exception of a few abilities at times and also get used to Auto Attack Resets and AOE Damage. Tristana and Jinx allow a presence in teamfights and a huge amount of split pushing power, along with the resets on Kill/Assist for the player. Corki and Ezreal allow a hybrid damage choice with large burst, different than the other AD Carries and heavily reliant on Abilities over Auto Attacks. Miss Fortune and Lucian give a large burst too, but mainly AD and have a stronger Laning Phase, allowing the players to see the difference between a strong and weak laning phase for AD Carries. Teemo is simply there because there were no other Marksmen, and adding a more expensive one would make it unfair for other roles.
Mid: For the mid lane, I added burst mages, safe picks, roamers and farmers, allowing every sort of playstyle at the start available for the player. Annie, Diana and Ahri allow the player to have a strong presence at level six, and a huge amount of AP Burst at all stages of the game. Kassadin and Twisted Fate let the player do their best to roam by using Riftwalk and Destiny respectively, assisting around the map more easily. Lux and Ekko are safer picks for the Mid laner, allowing farming and mistakes being forgiven when playing these champions rather than others, though still able to be very aggressive if ahead. Veigar and Kayle let a more farm lane until a desired power spike is achieved, both scaling very very well into mid and late-game with tons of damage when they get other items. Lastly, Talon allows an AD Assassin style for the player, rather than AP Mage, other AD could not be picked such as Yasuo and Zed due to difficulty for a new player to grasp, though Talon seems the simplest of the few.
Top: Within the top lane, I put the share of Bruisers, Tanks, Burst, Mages and etc. Letting the top laner decide what suits them more than the rest. Malphite and Garen are tanks that build a lot of resistance and health, rather than damage though still output their fair share, allowing the huge frontline playstyle for the player. Poppy, Jax and Wukong give a bruiser playstyle, a fair amount of tankiness in their stats, though can provide a huge amount of damage. Pantheon allows a super early Champion choice, compared to the others to try to snowball lane with high damage, Quinn and Gangplank let the player assist around the map, Quinn's Behind The Enemy Lines allows her to roam from Top lane to anywhere on the map with great speed, and Gangplank's Cannon Barrage provides a everlasting presence around the map with the global ultimate. Lastly, Kennen and Lissandra give a more forgiving playstyle, though able to be aggressive, Lissandra's Frozen Tomb can allow either aggressive engages, or safe protection, and Kennen provides huge AOE with Slicing Maelstrom and allows use of Energy for the first time, which some other top laners have (Shen, Akali, so on.)
I believe by allowing players to have these Champions as they reach the level, they can find out their playstyle with much more ease rather than having to get a Champion they may or may not enjoy the playstyle of, and having much more variation. I'm sure many players would be very happy with this and the ability to try Champions for their role all the time, rather than the occasional Free Week Rotation, and smaller cost Champions. By doing this, they can also prioritize on Champions that would suit their style and purchase them, in example; Zac if they enjoyed the extremely tanky, but fair amounts of damage in the Jungle. Rather than buying Kindred, though not too fond of the playstyle she has. What's everyones Opinions on this sort of system if it were to come to servers? Would it be good for new players in your view? Let me know in the comments and any suggestions!
[slayer-jinx-wink] Idea By: Spider Goddess