Dynamic Queue Rank Makes No Sense If You Play With More Than 1 Premade
I'm sure it's no secret that premades are a double edged sword that can either be a huge advantage because your team properly utilizes it, or just be a team's worst nightmare when you have a trash premade whereas the enemy premade is SKTT1's smurfs.
I play with different friends and some friends are super try-hard while some friends DGAF. Naturally when I play with try-hard friends our premade is super strong and we dominate, or alternatively when I play with my DGAF friends our premade is worthless and almost never wins.** It's not possible for the matchmaker to estimate how much skill our premade has just by looking at our individual ranks, it would make way more sense to rate us as a team.**
I would say some of the premades I play in are worthy of Diamond, but most of the time when I queue with friends we're barely worth of Silver. The problem is even though we're terrible, the matchmaker's going to look at our individual MMRs and decide to match us against a bunch of gold/plat/diamond players. We might lose like 7 games in a row but then later our ELO will bounce back after playing normally, so that the next time we queue together we can go on a massive losing streak again.
Following this pattern, I've actually dropped from ~60% winrate on my Vayne down to just under 25% winrate because I play her almost exclusively when I queue with my feeder premade.
I don't think this is a fair or fun system for anybody in it, especially not the 2 random solo queuers who get tossed for the ride. Nobody likes bad matches. IMO the system should assign each premade an ELO instead of each individual players, so when I queue with my feeder friends it'll know to match us with Silvers where we belong instead of getting stomped every game by plat/diamond premades.