EZ fix for afk's (RANKED ONLY)

YambrinZ··4 votes·532 views

Ranked only because life happens, HOWEVER, you cant have a "competitive" queue, if its not.....wait for it....COMPETITIVE!

1-If someone hasnt connected by 10 minutes in game time, game ends. By this time, other team has already realized there is an afk, and game is probably out of hand already. Also, no reason to assume the afk is ever coming back by this point. Team with afk gets no ip, but no lp loss. Other team gets ip for their time and "maybe" a small amount of lp like 4 or 5. In series is considered a win. Because well, they more than likely would have won anyways. 2-If the dc or afk happens in the middle of the game somewhere, the same 10 minutes is applied. However, for games over 20 minutes, the "losing" team should get ip for their time, as, its their life and time is precious. The winning team in these situations gets full lp gain as if a surrender had happened or something.

Easy to implement (you already have it in programming to notify if inactive for 5 minutes). Also, I am really only concerned with the afks that never connect. There is no way even Helen Keller could consider such a game fair at all for anyone. I could see the argument of teams trying to force someone to afk so not everyone gets full lp loss etc, BUT, the afk from start is literally abusable by noone, and costs riot nothing at the end of the day. Just some programming to add the "No Contest" victory/loss screen that everyone will get.

8 Comments

lofi n chillhop2 votes

so now someone can give a free pass by purposefully disconnecting? it's very abuseable. "ok guys we obviously don't win this match so I'll just not connect and we don't lose any points"

or "guys why aren't you forfeiting??" "a player has disconnected" "ugh really? it's just eve who's fed, and we have veigar and vayne... we just needed to delay the game and we'd have a win for sure... guess I can't tell him this info now tho"

and not to count all the times someone thinks the game is over because they lost lane, only to realise how hard the other lanes won... if their vote counted for all five votes, we'd have a lot more surrenders.

Onimarus2 votes

This could easily be exploited. Anything that removes drawbacks in ranked (for losing) is a terrible idea unless handled extremely carefully.

If Riot implemented this, boosting would be exponentially easier to do.

YumaS2Astral1 votes

{quoted}

This could easily be exploited. Anything that removes drawbacks in ranked (for losing) is a terrible idea unless handled extremely carefully.

If Riot implemented this, boosting would be exponentially easier to do.

Technically anything can be exploited in LoL.

Even if it can't be exploited, it can be bypassed.

Llanite1 votes

Which is the exact reason why they should not implement another easy-to-exploit feature.

Ulquiorra9951 votes

I just want my games not to start if someone doesn't connect. Is it too much to ask not to be forced to waste 20+ minutes in what is going to be a certain loss unless we start stomping something like 20/0?

coughDotAcoughgame never starts unless everyone connectscough

Dreadlocks1 votes

Yeah hopefully Riot does this shit. And the idea of asking sm1 to afk to save LP could easily be fixed by actually punishing players who afk often...

TNHA Baritone1 votes

Duo's could exploit this. How would this impact promos? How would this impact provisionals? People would afk in games that seem impossible but are easy to come back. It would make afking more common. They would have to increase the punnishment and I dont think that is smart because sometimes my connection has hiccups where I have to reset it multiple times and I would not want -50 LP / 20 Min Low Priority Queue / Week Ban for something I could not foresee.

Stephenizgod1 votes

Everyone keeps saying this would be exploitable but i think it would be fine. The person who AFK'ed should still lose LP, yes sometimes life happens and your internet cut out or whatever, you just need to take the consequences of it and move on, but the 4 people on your team relying on you should not need to suffer those consequences as well. This would also dissuade people from doing it to save LP, they still lose it so there is no point, in a duo situation if one of the duo's AFK they will both lose LP for a loss, they can check the chat to see if anyone is volunteering or being bullied into AFKing, and if someone continually AFK's they get punished severely (stop playing ranked if your internet is that bad...).

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