A List of Questions for Riot: Part I

Sageace·5/28/2015, 7:51:17 AM·1 votes·453 views

General Questions

  1. Why is there no scaling Ability Power on Champions? ( I assume for simplicity of Champion's Creations)
  2. Why is there no scaling Magic Resist on all Champions? (Again, I assume simplicity of Champion's Creations)
  3. With Critical Strike mechanic still implemented in the game, why was Dodge mechanic not reworked into Block mechanic? (Reduce an auto-attack damage by 50%) (As seen on the Twist of Fate with Garen blocking Tryndamere)
  4. Is there discussion on the possibility of reworking Critical Strike (to remove one of the biggest RNG problems in League)
  5. Should some champions have their dash range reduced due to slowing effects? Or can we have more champion abilities that "Knock-Down" targets?
  6. Would a Champion's size one day allow reduced effects on "Displacement" Crowd Control? (Such as a Giant Sion would receive less displacement than a Teemo)
  7. Should Self-Buff and Toggle Abilities still be allowed to activate WHILE a champion is under displacement?
  8. Awaiting news of Ao Shin.
  9. Awaiting Summoner Spells Icon updates on Heal and Exhaust WHILE they maintain their clarity.
  10. Awaiting the Death Recap fix due to its increasing unreliability.
  11. Awaiting the Pathing mechanic fix on Minions due to its increasing randomness.

Aatrox Aatrox, The Darkin Blade Gameplay

  1. Passive: Blood Well - Based on the Lore, should the Blood Well fill up for each enemy slain by Aatrox?
  2. R: Massacre - Based on the Lore, should Aatrox apply a buff to his allies for whatever the reason is, or should it be reworked? Clarity
  3. R: Massacre - Should the Ability Icon reflect more of a massacre than just show he has been buffed? Such as Aatrox stands in a middle of dying enemies, reaping their blood.

Ahri Ahri, The Nine-Tailed Fox Currently, Ahri is in a good place. I just want to attempt a kit rework idea I had. Passive: Cunning - Ahri's skill-shot abilities increase Ahri's Movement Speed by a certain amount that quickly decays. Q: Orb of Deception - Remains the same, removes passive movement speed if her orb is fired. W: Essence Theft - Reworked. ~550 range. Ahri damages the closest enemy, prioritizing an enemy that is charmed. Ahri heals depending on her Ability Power, healing more if the target is charmed. E: Charm - Remains the same. R: Spirit Rush - Remains the same. (Is there still research on the possibility of Spirit Rush having an ammunition system? I am aware that the way it is set up on live is to promote counter-play.)

Akali Akali, The Fist of Shadow Gameplay

  1. Akali looks like an AD assassin, but she is AP. I am curious why? Clarity Awaiting Visual Upgrade: Currently Low Priority.

Alistar Alistar, The Minotaur Gameplay

  1. Alistar looks like an AD Support, but he is AP. I am curious why?
  2. Passive: Trample - Should it also apply a slight Movement Speed buff to Alistar? (By like 20 units)
  3. R: Unbreakable Will- Should it constantly refresh Alistar's passive during its duration?
  4. R: Unbreakable Will - I am curious about applying Tenacity to his duration as well, but how much must he compensate for it?

Amumu Amumu, The Cursed Mummy (Sad just might not be enough) Gameplay

  1. Passive: Cursed Touch - Will it be updated? (Modernized)
  2. Q: Bandage Toss - Should it apply a basic auto-attack upon reaching his target?
  3. R: Curse of the Sad Mummy - Will the Mana costs be reduced for mid-game and late-game? Clarity Awaiting Visual Upgrade: Currently Low Priority. (https://www.youtube.com/watch?v=cY6SlRK5SIo) Awaiting Ability Icon Update (while it maintains its current clarity) Awaiting Classic Splash Update (Focus more thematic of him being cursed and he is sad to be this way)

Anivia Anivia, The Cryophoenix Gameplay

  1. Passive: Rebirth- Will it be update? (Modernized) Clarity Awaiting Visual Upgrade (Currently Low Priority) Awaiting Ability Icon Update (Riot has the updated Icons. They have not implemented them yet.) Awaiting Classic Splash Update

Annie Annie, The Dark Child Gameplay 1.Q: Disintegrate - Should this be a skill-shot? 2. R: Summon Tibbers - Should this be a lobbed skill-shot? (Part of the Damage is when he bursts alive out of flames, the second part could be him landing on top of a target, possibly applying Crowd Control) Clarity

  1. Should Tibbers be more demonic, such as running on all four legs if he has received a movement speed buff?

Ashe Ashe, The Frost Archer Gameplay Well done on the Kit Rework. Clarity

  1. R: Enchanted Crystal Arrow - Upon hitting a target, make the target encase in ice?

Azir Azir, Emperor of the Sands Gameplay W: Arise!- Do his sand soldiers need to be Untargetable or is their form of compensation if they were not Untargetable? I assume it is the way it is due to simplicity. Clarity Assuming he needs more bug fixes.

Bard Bard, The Wanering Caretaker Gameplay/Clarity None

Blitzcrank Blitzcrank, The Great Steel Golem Gameplay R: Static Field - Should the Passive be reworked to avoid randomness? Clarity Awaiting Visual Upgrade: Currently Low Priority

Brand Brand, The Burning Vengeance Gameplay R: Pyroclasm - Should it be reworked or renamed? (Pyroclasm sounds like destruction of the earth by fire. What I see in the game is a flying ball of magma that randomly kills people unless they have Brand's Passive on them)

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