The Bruiser-Ham Support Item Gotham Deserves...
I find myself in the "predicament" of playing support lately with no desire to choose anything but ad casters (wait... that's not new :P). While I can continue to ignore the naysayers and spam "imagine if I had a REAL supp" in chat with every kill-steal, I think it's time to give these unwitting victims of my every whim a bit of justice.
I shall provide this justice through theory-crafting! Why not eliminate non-support picks by making more champs able to support? (I'll be honest, this is something I can't justify needing, BUT SOMETHING I DESERVE...)
So join me! Post your bruiser/ham gold support item ideas here! (both AP and AD thoughts are welcome)
To me, the item should meet the following criteria:
1) Avoid abuse of the item in non-support roles 2) Open support to less aura buff/cc champs. 3) Open support to champs with heavy non-ap offensive requirements. 4) Emphasize the bruiser/ham nature of the target champions, but in a supportish way. 5) DISCOURAGE KILL STEALING (sadly, kill-stealing is a ham champ's dream.) 6) Discourage creep scoring (kind of an obvious criteria.) 7) Not require a whole LINE of ad support items. Just spec ONE offensive gold support item to parallel Mountain, Ascension, and Frostqueen, and provide the necessary offenses for any ham/bruiser champ.
So here's what I have in mind:
Stats: A percent gain to total offensive stats (kind of like sterak's, but not off of base or bonus value, and not specific to one offense stat. The percent is designed to help out AD-based or AS-based champs a little more initially without totally excluding certain AP assassins that don't really take to frost-queen and nee- I mean... DESERVE... a support item.)
Passive: While within 1250 distance of a paired ally champion, gain the following effects:
- Bruiser: You gain stacks up to a cap to your percent gains in offensive stats whenever you deal damage to an enemy champion or your ally deals RANGED damage to any enemy (creeps included). These stacks are reduced by a third on a kill, but a quarter of the loss is returned with each assist. Stacks persist out of range of paired champion, but only affect stats while in range of champion.
- Bruiser Bros: Your paired ally gains a small percentage of your bonus offensive stats from all sources.
- Golden Ham: A percentage of the MELEE damage an enemy champ takes from you is converted to gold. In addition, a percentage of RANGED damage your paired ally does to enemies (creeps included) is converted to gold for you.
Active:
- Brothers in Mayhem (Must be within pair range): For 3 seconds, your ally gains all your on-hit effects, including melee. In addition, for the FIRST second, your ally also gains all other self-effects, (so if supp fizz casts active and e, you're paired ally becomes untargettable 'til the end of the active's first second. If you're kat, and get a cdr from kill or assist during the first second of the active, your ally gets the cdr too. If supp olaf ults, ally is cc-immune. If supp shaco cloaks, ally cloaks. If supp eve speed boosts, ally speed boosts. Only for the first second! Don't want this to get out of hand.)
Here are my justifications as they pertain to the numbered criteria:
- Pairing and range requirements: Meets (1). Note, you can only gain bruiser stacks while in range, so you want to be near a champion you're supporting for as long as possible. You can't just go top for a while and pair with bot later after getting loads of cs, expecting to have gotten much out of this item. It would be like Nasus not being able to farm his q without being next to an ally.
- Bruiser: Meets (3) and (5).
- Bruiser Bros: Meets (3),(4), and partially meets (7).
- Golden Ham: Meets (6), but also (4). The MELEE/AUTO restrictions were a small attempt to discourage this from becoming an op item for double bruiser bots or double-adc's.
- Brothers in Mayhem:
- On-hit sharing: Meets (2), (3), and (7). If you're someone like riven who just builds a ton of ad, you'll be right where you belong with Bruiser Bros. But if you're someone like Irelia who just slaps people with on-hits mercilessly, you still have a new home in botlane.
- Self-effect sharing: Meets (2) and (4). I was thinking, if it aint your standard cc/peel, what do ad casters/melee adc's and a few assassins produce by nature as peel? Oh right, juke. But it's always self-peel. Let's share the love in a way that emphasizes what the ham champ is all about.
LIMITATIONS: A person can only be paired with one ally at a time (no "everybody gets to supp the adc and give them a crapton of additional stats and effects simultaneously using this item".)
Side-Notes: I think the other gold items would have to be re-worked to meet the potential opness of this item. We've had a lot of op item additions and reworks lately. I think op gold reworks are reasonable too.
And these guys only. They all have at least one form of Crowd Control and all have some sort of ranged presence. Be it ranged abilities, dashes, or massive pillars of stone that you can summon from the ground.
+
.