Death Timers...
Everyone agrees that death timers are too long, making them very punishing. This mainly affects teams that are losing, because the winning team (often snow balling) can effectively use this time to take objectives and even push to win if they ace 20 minutes in. It also feelsbadman when you are trying to carry your team, you are the only one doing good so you are a couple of levels above everyone and you end up dying because your team forces a team fight. Your timer is long as hell, making it so you can't defend your own base, while your team tries to 4v5 upon respawning. I think a simple way to balance these death timers would be to lower the base value, and then make the timer scale with the median level of a team instead of an individual's level. What do you guys think?