An idea for Athene's Unholy Grail
is rarely built since its last redesign. As a support, I feel like it's hard to fit 20% CDR on a single item into my build because it will push me over cap, and I want there to be more alternatives to
every game. In order to avoid an overall nerf to the role, I think underused alternatives should be buffed instead of Redemption being nerfed.
So my idea for Grail is to have it be more focused on the identity of its new passive by changing its recipe to
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, reducing the CDR on the full item to 10% and giving it 10% heal/shield power in addition to the Blood Charges passive. Base mana regen would be increased to 100% (sum of the components), which with Harmony would mean slightly more health regen too.
The intent is to have an overall buff (because it's weak right now) and also be more focused on the kind of kits that like Blood Charges, rather than generic mage stats. It would also allow you to opt for an Idol first buildpath, if that's the kind of power you're looking for in the early game (of course that would be riskier than chalice first if you're taking harass).
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