Themecrafting: Darius
Some ideas to improve playability related to champion theme and balance.

Darius is a fun champion that really struggles to be relevant in the late game these days. He is generally kited into oblivion and struggles to make an impact versus a mobile or poke heavy comp. Proposed change:
**Decimate's cooldown, damage, and mana cost are all reduced by roughly 30%. **
This would allow Darius to spin more in teamfights potentially applying more bleed stacks and being more relevant even if one or two decimates were missed or didn't strike the blade portion of his axe on targets.
**Apprehend's cooldown is reduced by 1 second for each additional target he pulls to him beyond the first **
This allows Darius to be rewarded for pulling multiple targets and be more effective in teamfights without changing his 1v1 power. Both concepts play on the theme of Darius as an axe wielding executioner you cant get away from.