10 Comments

DrCyanide12 votes

To be fair, that last one you showed wasn't a bug with Thresh's Hitbox, it was a bug with updating where minions are at any given point (if you've ever seen minions suddenly sprint for no reason, it's the slightly more visual friendly version of the same bug).

Zhugan9 votes

The minion hitbox is meaningless because it is an issue with minions position lagging. (Ever seen minions suddenly sprint or magically jump forward? That was the problem in that clip.)

The hit on Gragas was caused by how his hitbox is effected by using his dash, and therefore more of a glitch on Gragas's hitbox in his dash, so again meaningless.

The hit on Shaco makes perfect sense. The animation for Thresh's hook is based on the width of the scythe blade, even on the side that the scythe isn't currently on. Mentally flip the blade, and its pretty obvious that the blade would indeed hit Shaco. Working as intended, no problem there. Again, meaningless complaint.

On the Irelia toss, once again, the blade clearly contacts the edge of Irelia. Making it inside Thresh's hitbox.

If your complaint is that it looks weird for something that hits at the edge of it's hitbox to jump to the center of the champion, that is an animation issue, NOT a hitbox issue. If your issue is actually with how wide the impact point of the Thresh hook is, none of these videos made it seem particularly problematic because it was more often glitches of bad programming related to other issues that caused the problem than Thresh.

apple juıce4 votes

In your third example, that actually has nothing to do with Thresh's Q's hitbox, it has to do with how dashes are coded in the game. You player really only has two updated positions with an animation. It's starting point -> animation -> ending point. Therefore, during the animation you are really just at the starting point. This is why things like Darius' E can pull people back to him if they dash away.

TurquoiseYoshi3 votes

It's magnetic.

My favorite one has to be the first one, because that guy's team was just like "okay bye cya" and Anivia walled the exit.

RowanEnd3 votes

that is disgusting I can't believe this hasn't been fixed

Dreadlocks1 votes

Lol @ 4:22

Solidair31 votes

I think a rioter once said that the hook was wider at the end.

Might be why.

OperationDEEZ11 votes

And this is why hook mechanics are bullshit in literally ever single MOBA, yet every fucking MOBA in existence feels the need to implement at least one character with a hook mechanic.

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