What it looked like: https://45.media.tumblr.com/66b8688d42a21a77b9d767945b309241/tumblr_ne3i8jFNqL1u1zlj7o1_400.gif What it felt like: https://farm4.staticflickr.com/3222/3049264018_47287cdfb5_o_d.gif
Where's this from? ^ :o
One Punch Man
Super Moves "Serious Series"
SERIOUS STRIKE
This is about as impressive as Froggen's fountain dashes. The timing is just impeccable.
Literally just hit W twice.... The delay is enough to where he/she couldve just spammed W after using it once to return... Ya, Such impeccable timing...
Have you ever played the champion or are you just saying that.
Actually it's not as close as it seems. Ashe's arrow doesn't process the hit from the tip. I'm not sure why but it seems to be somewhere inside the actual missile that impacts with a champion
The hitbox on Ashe arrow has always been weird and never really matched the physics of an arrow to begin with since the entire hitbox is iirc the widest part of the arrowhead to like halfway up the head (like a flying trapezoid). Everything else is literally just for looks and will not hit you.
We just found Faker's Smurf.
NOPE NOPE NOPE NOPE NOPE YEP
Style points
So going to the Prometheus school of running away from things finally paid off, hm?
*Ding
"Ha idio- nevermind"
I usually leave queues to dodge but this... way to 1 up my LEBLANC
dodging with dash/jump/blink skills arent praisable
it is when she could have more easily dashed instinctively to either side instead of staying in line and dodging it twice with one ability.
bah, there's a gif around, a ezreal getting hit twice by the varus' q and dies, HE DESERVED IT
champs with dashes that cant dodge an ability should get rekt, dodge with style is dodging without the use of an ability
downvote me more for having a different opinion
They downvoted because you obviously cant differentiate between skills and stupidity , and from the looks of things , you are one without the other , have a nice day 
Savage.
Fuck this opinion in particular.
Reward great mechanical play with proper recognition, shower the salty bad players with downvotes.
ok ezreal player
As an ezreal player: I'm gonna recognize how goddamn cool this gif looks, and properly tell you to get over it, so...
Get over it.
Oh this play? I guess I did breath a little heavy...
That's 95% a recreation of an actual play.
But anyhow, this is nowhere near a script. See, Leblanc's W is comprised by 2 parts: a dash and a blink. Dash being the damaging part, and the blink being the return to the mark. You can use it to dodge projectiles easily, since blinks(not dashes)can be used to pass through projectiles with good timing.
I tested it in a custom. Pretty easy to pull off actually.
... Am I the noob here? I thought scripts were simply ways to code reactions better than human reaction times, kinda like if(asheArrow > me); then(do shmexyDodge). Nobody's saying the move was impossible, simply improbable given reaction times, unless I'm behind.
You obviously dont understand that meme. What ever.
Then why was it downvoted 10x?
No idea. 1) either they dont get the joke(most likely the context of that meme). Hence why that meme was used. Since they dont know the context of that. 2)Dont like the meme. Hate the meme. Haters, Haters everywhere.
Scripts are a way for the user to bypass his interaction with the system itself-practically remove his input from the game-and have the system take over for functions that would otherwise be taken by the users themselves.
What that practically means, it dodges for you as an example, because it does ALOT of things. Since we're talking about digital technology, the delay is virtualy non-existant limited only by the distance to the server. In addition, the human-error factor is completely removed. Thus, we get a system that performes literally perfect actions in no virtual delay, in an environment designed exclusively around interactions bewteen users.
And this is where the rule-breaking part comes in: you're bypassing basic human weaknesses that take players hours of training, getting good/familiar with the game, strategy and theorycrafting, and you basically substitute it with automated functions handled by the computer. You're circumventing the very substance player-versus-player games are designed off, with code. It's not about reaction times. Scripts do not help you by filling what's possibly missing, they are substituting. Let's take your given example for ease: a script does not help you dodge that ashe arrow because your reaction time was slow; fuck an arrow better flash over it- damn i'm too slow I'll die or -damn i'm too good at this game. Instead what the script does is: fuck an arrow-code takes over/automatic dodge-fuck an arrow-code takes over/automatic dodge-fuck an arrow-code takes over/automatic dodge.
If a situation is impropable given certain circumstances, and it wasn't caused by bullshit factors like ping spikes, crappy framerate, gamebreaking bugs/exploits basically stuff you can do nothing about, then it's all about interactions between players and someone simply being better at playing the game than somebody else. It's unfair for someone who spent time getting good, to have their work devalued by a crappy player who simply chose to let the computer handle 90% of the workload, especially in games that are about competitive PvP multiplayer.
I have no sympathy for script users in this game.
If you really need to use a script to win in an online game, perhaps you should go play a single player game where you can always win.
But obviously there is no fun in that because you can't flex your E-peen for being, "good."
Fuckin' cheaters.
Have an upvote.
I would die of salt if I were that ashe
JESUS
they remade this,not bad. how long did it take?
ooooooooooooooooooooooooooooooooooooor you could walk to the left but im just boring like that
Sick.
My god the plays.
that was nice. hope t wasn't set up
YOU DEFY THE LAWS OF DODGE! YOU MAKE THEM!!! XD
I legit thought that this was a hilarious bit of sarcasm, but then after a few views, I realized the arrow didn't hit.
I don't think I have the skills to play against that LeBlanc.