Unpopular summoner spells should be buffed

desertoflame··5 votes·872 views

Flash is the most used one Ignite heal and exhaust are about the same Tele is under These spells are always useful and at no point of the game are they useless Ghost is subjective to meta champs as only few can really get a lot out of it (think Susan) These are the ones we see everyday Cleanse is another situational one that could be polished Clarity and Clairvoyance are different because they have very little impact on summoners rift (personally I think ARAM makes clarity viable early) Barrier isnt used as much anymore because heal is almost 100% better since the heal is lower than the shield but it also heals an ally What do I propose?

Cleanse could become waaaay more viable if it could work on getting rid of the suppresion abilities but not negate the damage

Clairvoyance could have waaay more of an impact if it gave vision for a minute in a slightly smaller radius and be on a cool down similar to ignite 4ish mins, this would open the gates for midlaners who have an execute or enough sustain damage, who dont need ignite, to take this utility summoner and help the team (think Xerath, Lux, swain)

Clarity is just...awefull. As many people learn to control their mana more and more such a spell is unnecesarry unless you are new and just spaming spells left and right...I cannot think of a good buff for it but perhaps giving lets say 10-20% CDR for a minute may make it more appealing to a lot of casters

Barrier just needs to be a perma shield that doesnt dissapear after time (think Runic Blessing) and should have a decent amount less time of CD to match the positives of heal

Diversity is something that makes the game more fun And with recent actions, it seems RIOT is trying to make it so that S5 is not a tank meta, they are trying to get some variety back I think summoner spells are important and should all have some form of impact Thoughts?

9 Comments

qetzel3 votes

Buffing barrier will help nothing. It is incredibly difficult to perfectly balance heal and barrier. The second one is even slightly more useful than the other it will be chosen almost every time.

Cleanse is actually seeing some professional play. It is situational depending on what champion you are playing and both your and your opponents team comps.

As you said, clarity is awful. It would have to be insanely overpowered for it to ever be chosen given that people can thrive without it. Why would you ever pick slightly more mana when you could just learn to manage your pool better? Why not pick a summoner that could save your life instead.

Clairvoyance is weird... It is possible that buffing it too much would destroy junglers completely though. At the moment, deep warding holds risks with the reward of the possibility of negating jungler ganks before they can happen (among other things). If we put this ability on a summoner spell... I don't know. Late game, a buffed Clairvoyance would be great, early game it could be problematic.


A more general question to you. Why do you want diversity in summoner spells? Diversity for the sake of diversity is not a good thing. What makes the game fun is strategic diversity - something that makes the game be played differently each time. Making a spell that gives you mana doesn't help this. Putting in more options that fill the same strategic place (Barrier and heal) doesn't help this - you would play the same if you had barrier as you would with heal.

desertoflame1 votes

Ide like to see more than 4ish summoner spells I agree that clairvoyance, as I said, would be problamatic espcially with counter jungling champions (imagine 100% safe counter jungling with shaco) I think by far out of all these proposals...to me the clairvoyance one would change add a new level of play, especially for junglers and teams in the late game where it would basicly make it soooo much easier to catch someone and win So you do not think adding cdr for a minute after being used could make it more viable? Sorry but I forgot to add that this would also affect the team mates hit by it. So you think Barrier and heal will never be equal? Whats the CD on Barrier vs heal, what if barrier CD was lowered even further by about 20. The difference in CD would be 50 seconds shorter than heal. Why do I wantore diversity? To me it would add a new level of danger and make picking summoners more subjective to what the player thinks is best, lets face it mid lane is run by champions who go Flash Ignite because Assassins. But other champions are coming to mid lane, mostly safety champs like Lux, Kogmaw, Xerath, Azir...these champions do see play but i think they dont see enough play. Having changes like these would give teams more of a reason to pick other champions because some just don't need ignite to win lane

Fadedpf1 votes

Anyone up for mixing clarity with heal?

desertoflame1 votes

No

The Mayhem1 votes

they are getting rid of all those spells.

Revive got removed. Previously, another spell got removed. Everythign is getting removed. Rito does not believe in diversity.

desertoflame1 votes

Are you just saying that or do you have proof? Curious

Arsames1 votes

Ghost should be buffed to: movement speed increase 35% and removes all slows uppon activiation (slows, not roots/snares).

desertoflame1 votes

I think the percent is fine...however I happen to like the remove slows on cast

Phoenix Kotori 1 votes

{{summoner:2}} has been replaced with item 3342 item 3363 honestly it's better as a trinket than a summoner it was a hugely problematic in S1.

summoner 13 is intentionally bad, it is for newbs only to learn what to do with mana.

summoner 1 counters suppression champs too hard then, they typically have long CDs as it is.

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