Poppy balance rework idea
poppy the iron ambassador
poppy is the daughter of an armor smith, so using that as her key identifying feature lets try to make a more balanced kit for her. She's always been a tank destroyer with her %hp damage on her Q, so with that in mind here are my ideas on turning her into a more balanced anti-tank champion who focuses on combo-ing her abilities in order to do what armorsmiths do best, strike when the metal is hot.
resource- Heat (same as rumble. 0-100, While not overheated, after 4 seconds of not using her abilities she will start losing HEAT at a rate of 10 HEAT per second, then at a rate of 20 HEAT per second 2.5 seconds later.)
passive: Trade Secrets - Poppy knows all the secrets of armorsmithing and can identify shoddy work a mile away. Poppy deals extra magic damage equal ( LVL + 20% of target's armor)
High Melting Point- Poppy gains more 10% Armor as HEAT increases every 10pts. Basic abilities generate 20 HEAT when used.
Tempered Steel- 100 HEAT: Poppy's spells are disabled for 6 seconds, but her basic attacks deal an additional (+ 8% target max hp) physical damage over the duration. Poppy's Heat resets to 0 after the effect ends.
Q: 1 second cooldown Forging Blows Poppy rapidly strikes her foe dealing on-hit effects and deals magic damage equal to 45% AD (+ 40% AP). Target affected gains one stack that lasts 3 seconds, if a target gets 3 stacks they are stunned for 1.2/1.4/1.6/1.8/2 seconds.
W: 1 second cooldown **Iron Furnace - ** 1st cast - Poppy lights the furnace dealing 「 Poppy's level 」(+ 25% AP) magic damage over the duration to nearby foes (400 range). This lasts 4 seconds. Furnace stacks are lost at 0 heat. 2nd cast - Poppy stokes the furnace, increasing the duration by another 4 seconds and adding 「 Poppy's level 」 magic damage per second. 3rd cast - (same as 2nd cast) 4th cast - (same as 3rd cast) 5th cast - (same as 4th cast)
E: 8/7/6/5/4 second cooldown Bellowing Blast Poppy uses the furnace Bellows to unleash a burst of scalding air slowing the first target it hits by 30% and dealing (70 / 105 / 140 / 175 / 210 (+ 40% AP)) magic damage to all enemies caught in its wake. 700 range cone ability.
R: 140/120/100 cooldown Diplomatic Immunity Poppy becomes immune to the next 3/4/5 abilities/attacks that would otherwise damage her over the next 6/7/8 seconds.