Poppy balance rework idea

destos··2 votes·542 views

poppy the iron ambassador

poppy is the daughter of an armor smith, so using that as her key identifying feature lets try to make a more balanced kit for her. She's always been a tank destroyer with her %hp damage on her Q, so with that in mind here are my ideas on turning her into a more balanced anti-tank champion who focuses on combo-ing her abilities in order to do what armorsmiths do best, strike when the metal is hot.

resource- Heat (same as rumble. 0-100, While not overheated, after 4 seconds of not using her abilities she will start losing HEAT at a rate of 10 HEAT per second, then at a rate of 20 HEAT per second 2.5 seconds later.)

passive: Trade Secrets - Poppy knows all the secrets of armorsmithing and can identify shoddy work a mile away. Poppy deals extra magic damage equal ( LVL + 20% of target's armor)

High Melting Point- Poppy gains more 10% Armor as HEAT increases every 10pts. Basic abilities generate 20 HEAT when used.

Tempered Steel- 100 HEAT: Poppy's spells are disabled for 6 seconds, but her basic attacks deal an additional (+ 8% target max hp) physical damage over the duration. Poppy's Heat resets to 0 after the effect ends.

Q: 1 second cooldown Forging Blows Poppy rapidly strikes her foe dealing on-hit effects and deals magic damage equal to 45% AD (+ 40% AP). Target affected gains one stack that lasts 3 seconds, if a target gets 3 stacks they are stunned for 1.2/1.4/1.6/1.8/2 seconds.

W: 1 second cooldown **Iron Furnace - ** 1st cast - Poppy lights the furnace dealing 「 Poppy's level 」(+ 25% AP) magic damage over the duration to nearby foes (400 range). This lasts 4 seconds. Furnace stacks are lost at 0 heat. 2nd cast - Poppy stokes the furnace, increasing the duration by another 4 seconds and adding 「 Poppy's level 」 magic damage per second. 3rd cast - (same as 2nd cast) 4th cast - (same as 3rd cast) 5th cast - (same as 4th cast)

E: 8/7/6/5/4 second cooldown Bellowing Blast Poppy uses the furnace Bellows to unleash a burst of scalding air slowing the first target it hits by 30% and dealing (70 / 105 / 140 / 175 / 210 (+ 40% AP)) magic damage to all enemies caught in its wake. 700 range cone ability.

R: 140/120/100 cooldown Diplomatic Immunity Poppy becomes immune to the next 3/4/5 abilities/attacks that would otherwise damage her over the next 6/7/8 seconds.

1 Comments

destos1 votes

any one like this idea?

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