Elise 5.1 change
Elise just got changed in 5.1, increasing her damage to monsters. Personally, I think this is a change is buffing the wrong part of her kit. I haven't had any problems with clearing jungle with Elise. In fact, I had a far easier time with her than with many others in the new jung. What I do have issues with is dealing enough damage when building AP. No matter how fed I may get, I won't be dealing anywhere close to as much damage as anyone else equally fed. Due to this low return on AP, building tank often seems more effective. I personally think she needs a buff for her ratios, and perhaps a slight decrease in her base ability damage, to move people away from tank Elise, which I don't think fits her character design.
I know Elise was overwhelming for a while, but I feel like Riot nerfed her too hard. I rarely play her anymore, due to how little damage she deals. I loved her character, so I'd be very thankful if she was returned to viability.
Elise Q DOES MORE BONUS DAMAGE AGAINST MONSTERS.
With 5.1, we've decided to continue passing along love to some junglers that haven't had the greatest time thus far. With this in mind, we begin with our resident ex-top-tier-spider, Elise.
This one's pretty cut-and-dry; previously we had kept Elise's bonus damage low to curb some of her clearing power, but now that the jungle's got a much larger health pool, well, we felt we could accommodate her accordingly. While obviously not a "this changes everything!" patch note, we'll continue to keep an eye on Elise in the new season to see if she needs a little more love. Q - Neurotoxin / Venomous Bite MAXIMUM BONUS DAMAGE VS. MONSTERS 50/75/100/125/150 magic damage ⇒ 75/100/125/150/175 magic damage
Please respond if you have a different opinion, I'd like to hear what everyone else thinks of the Spider Queen's place right now.