Move % Bonus HP from Cinderhulk to Warmogs (Popular Post Reposted for Red Response)

Zirzon·7/18/2015, 1:59:02 AM·10 votes·1,315 views

New Edit: Comments make threads, could really use some!

This post is a direct copy of my suggestion from 3 months ago, found at http://boards.na.leagueoflegends.com/en/c/gameplay-balance/cHqBMLcF-move-bonus-hp-from-cinderhulk-to-warmogs . This post received 113 upvotes, 428 votes, and 107 comments. However, what I truly hoped for was a Red Response to my idea. I think the idea still has potential, so I'm reposting this now, after 3 months. Please reread the idea, and feel free to comment on whether or not you believe this idea is still worthy! The power is yours, community!


Just wondering what everyone thinks about moving the bonus health from the cinderhulk items item 3709 item 3717 item 3721 item 3725 to the original "I want a ton of health" item item 3083 .

Personally, I don't feel that the bonus scaling health makes sense to be tied into a jungle-only item. AP champs have item 3089 to grant them % bonus, item 3031 does roughly the same thing for AD, yet only the current similar tank item requires you to have a certain summoner spell as a prerequisite.

Besides, I thought the main idea behind giving junglers an item similar to item 3068 was to improve clear times, not improve their overall scaling. If Riot feels that tanks need such an item to improve late game scaling, it should be added separately from the jungle in order to benefit the entire tank class.

I think Warmog's is a good fit for this effect. I rarely seen it built any more, and moving the health scaling here would, in my opinion, better align it to the "ton of health" theme.

TL;DR: look at the title....

So, what does everyone think?

Edit:

So, of course we would have to tweak a lot of numbers to rebalance the items. Many stats would need to be shifted around. We would have to look at Warmogs current passive, and see if it could coexist with the added % bonus health. This part of the argument has to do with balancing this idea.

However, I'm what I'm wanting to do is to give these items back a core identity. Cinderhulk for jungle clear and sustained damage in fight, Warmog's for mega-tanks. Currently, Cinderhulk's identity is being OP for everything a tank could possibly want. On the other hand, Warmog's identity has been somewhat lost in my opinion. Riot can make anything not OP by nerfing numbers, but I'm hoping to discuss whether these changes will give them a better role in the game.

Thank you all for your input!

5 Comments

WhiskerWow7/18/2015, 5:13:36 AM1 votes

The identity Warmog's was supposed to fill, I think, is an anti-poke item. When Riot was rebalancing the counter-strategy items, they changed warmog's to counter poke compisitions. The only other item with an anti-poke identity is Banshee's (although it's debatable as spell shield is more useful to block cc then to poke).

They could try rework Warmog's so it's even more anti-poke, as I think right now is the poke meta.

Percent HP increase is pretty cool, so they could make a new item for it.

LionelLeon7/18/2015, 5:16:02 AM1 votes

If that would happen, they will buff cinderhulk hard and nerf war mog's hp to 700 or 800 ish. Without the % bonus hp, this item will be a degraded sunfire cape and no one would complete the item

IwfiKe3qjM7/18/2015, 8:58:32 AM1 votes

I just think of something... what if Warmog restores health upon kills and assists like "Dangerous Game" Mastery??? or like Athenes Mana Restore???

Count Zubat7/18/2015, 10:39:13 AM1 votes

Or maybe we can trade passives between Warmog and Cinderhulk: Warmog would get % bonus HP and become universal tank item giving TONS OF HP, and cinderhulk would get slightly nerfed % HP regen passive to give tank junglers sustain. What do you think?