Move % Bonus HP from Cinderhulk to Warmogs
Just wondering what everyone things about moving the bonus health from the cinderhulk items
to the original "I want a ton of health" item
.
Personally, I don't feel that the bonus scaling health makes sense to be tied into a jungle-only item. AP champs have
to grant them % bonus,
does roughly the same thing for AD, yet only the current similar tank item requires you to have a certain summoner spell as a prerequisite.
Besides, I thought the main idea behind giving junglers an item similar to
was to improve clear times, not improve their overall scaling. If Riot feels that tanks need such an item to improve late game scaling, it should be added separately from the jungle in order to benefit the entire tank class.
I think Warmog's is a good fit for this effect. I rarely seen it built any more, and moving the health scaling here would, in my opinion, better align it to the "ton of health" theme.
TL;DR: look at the title....
So, what does everyone think?
Edit:
So, of course we would have to tweak a lot of numbers to rebalance the items. Many stats would need to be shifted around. We would have to look at Warmogs current passive, and see if it could coexist with the added % bonus health. This part of the argument has to do with balancing this idea.
However, I'm what I'm wanting to do is to give these items back a core identity. Cinderhulk for jungle clear and sustained damage in fight, Warmog's for mega-tanks. Currently, Cinderhulk's identity is being OP for everything a tank could possibly want. On the other hand, Warmog's identity has been somewhat lost in my opinion. Riot can make anything not OP by nerfing numbers, but I'm hoping to discuss whether these changes will give them a better role in the game.
Thank you all for your input!
