Hopefully with the mlg stuff going on fizz gets reworked
This tanky attack speed carry bull shit on a mage is utterly ridiculous. That motherfucker is cancer and needs to be stopped.
This tanky attack speed carry bull shit on a mage is utterly ridiculous. That motherfucker is cancer and needs to be stopped.
I'll probably get downvoted to oblivion for this, but...

I personally find Ekko to be less annoying since he at least has a delayed burst, meaning there are some things you can do against him mechanics-wise to at least make the laning phase a much less painful experience, unlike other assassins like Leblanc or Zed who push a couple buttons and can 100-0 you with virtually 0 room for counterplay.
i just faced a tanky one, absolutely fuking bull
Maybe it comes down to this: His base damages are high enough to build tank and still assassinate squishies, and his kit gives you so much sticking power that he can actually stay in auto attack range more effectively than actual melee ADCs, like Tryndamere.
His kit is supposed to be assassin but it sticks on you like a melee bruiser. For example, he ignores unit collision. Why would an ability based assassin need that?
The irony to me is that, even when he was broken, at least he was built AP. I think he might need a small rework again. Or just gut his base and per lever atk speed. Then...I guess...lower his base damages but increase his scaling, so he doesnt assassinate people with base damages alone.
I could be completely off in my ideas though.
To be honest, the AD tank Fizz pre 5.2 was always viable. His Q even had higher base damage and his W applied Griveous Wounds. He didn't had the damage amplification from ult, though.
People didn't realized this because 99,9% of time, he would be built as an AP, and the AD build was deemed as a troll build; if you were to build AD Fizz, you would be insulted and reported.
What made people realize that AD Fizz was the patch 5.2 changes. Pro players quickly realized how strong these changes were, and started to build him as an AD off-tank. 5.7 essentially reverted those changes, although without the Griveous Wounds part, and now with the damage amplification from the ultimate.
What on my opinion makes AD Fizz strong isn't just the high base damages. It is also his damage based on % of missing HP. Even though it is now a DoT and just refreshes duration on hit, as long as Fizz has that, his AD build will always be viable.
As a (former) Fizz main, I absolutely hate tank fizz. I will refuse to ever play it because that is now how he should be played
Honestly would rather see tanky fizz then old ap assassin fizz.
I hate tank fizz a lot,
what I hate most are graves and vaynes, and wukongs
Graves is a good ADC, but definitely not broken/op/unbalanced in any way.
Most people suck at Vayne.
Good Wukongs can be scary, I'll give you that.
Have to agree. I personally find Wu annoying af & Vayne has no way to counter build her damage besides a single 15% as debuff & I just hate that
Yea I main fizz and I hate the idea of going tanky with him
You know it's bs when assassin champs are getting built tank (old tank Kat, now cinderhulk Fizz).
tank attack speed fizz is balanced. They nerfed his W which was the start of it all. Flash his shark and youll be okay if you have some back up, unless he is just somehow fed through the roof. AP Fizz on the other hand is still bull shit, buy a
and its GG
Did you play pre-nerfs or when DFG was still in the game? He's not even that bad anymore
Umm, his passive is a tank passive. It's not like you can say going tanky wasn't an intended use case when his passive specifically supports that use case.
Umm, his passive is a tank passive. It's not like you can say going tanky wasn't an intended use case when his passive specifically supports that use case.
This passive was in the game to help his laning phase. He's an assassin not a tank. Thats like saying Orianna is meant to build a nashors because of her passive or a lich bane.
A huge number of problems arise from Riot trying to control AP carries through manipulating base damage and AP scaling ratios. Fed champions get strong. For some reason, it seems that Riot really resents this on some champions, so they gut the AP scaling. Problem is, some of these champions get fed more on base mechanics than really big scaling numbers, so when that happens, they build different items that can break the champion in all kinds of frustrating ways.
Why do we see Vel'Koz support? Because his base damage is huge and his scaling is crap. If they want people to build champions a certain way, they should ensure that there are rewards for building a champion like that. Want Fizz to be a mobile AP carry? Reward him for building squishy AP items. He'll do huge damage, but at considerable risk, which is way healthier than what we have.
It also seems really artificial to put so much of a brawler's power in their long-CD ultimate. If you want somebody to burst, build them to burst. If you want them to skirmish, build them to skirmish. These inconsistencies frustrate people.
A huge number of problems arise from Riot trying to control AP carries through manipulating base damage and AP scaling ratios. Fed champions get strong. For some reason, it seems that Riot really resents this on some champions, so they gut the AP scaling. Problem is, some of these champions get fed more on base mechanics than really big scaling numbers, so when that happens, they build different items that can break the champion in all kinds of frustrating ways.
Why do we see Vel'Koz support? Because his base damage is huge and his scaling is crap. If they want people to build champions a certain way, they should ensure that there are rewards for building a champion like that. Want Fizz to be a mobile AP carry? Reward him for building squishy AP items. He'll do huge damage, but at considerable risk, which is way healthier than what we have.
It also seems really artificial to put so much of a brawler's power in their long-CD ultimate. If you want somebody to burst, build them to burst. If you want them to skirmish, build them to skirmish. These inconsistencies frustrate people.
Aithough I'd say things like Vel'Koz support are healthy because they give diversity to the game without being miserable to play against.
Whereas I think people really dislike how Fizz can build tanky and still assassinate you.
Wtf. You a slowpoke? This isn't anything new.
agree
Agreed. They changed Fizz into a very cancerous champion. He was bad before, but at least you could kill him. Now he builds full armor and still out DPS's you...
Wait you could kill fizz pre nerfs? He has always been hard to kill. At least now he isn't hard to kill because of playful trickster.
I don't like what Tank Fizz does to Sion's hit points

Disgusting
How about we just change his ult to only boost magical damage and to compensate for that on ap fizz take it from 20 to 25% increased damage (at least 5% is physical already and ap fizz is almost exactly 50% win rate and has a weak lane phase).
Still laughing from all the Fizz crying, wanted AP Fizz nerfed you got it but instead you got something way worse to deal with so reap what you sow. Guess you will need to start thinking about what could be worse before you start crying for changes
Gonna be downvoted to hell for this but...how about you...ban him?