An incentive to win the game as fast as possible.

Vanic998··1 votes·370 views

This is my idea on how to make it attractive for the winning team to end quicker instead of stalling. Whoever last hits the nexus, gains a flat 50 bonus ip at the end of the game? Sounds cool? Should the bonus ip be higher? Lower?

5 Comments

Espy Psyche3 votes

That's not how it needs to work.

The faster a team wins, the more dominant they were. The slower a team loses, the less they lost by.

So to reflect this, LP gains and losses need to factor game time in. A FF@20 game should reward the winners (and cost the losers) more LP than a 60 minute game. This kind of scenario would also discourage surrenders.

Unless the negative transfer system were implemented for games with an AFK. The negative transfer would transfer all LP losses to the AFK player, so this kind of system would encourage the players to heavily punish the AFK by surrendering at 20 to ensure maximum LP loss for the AFK player without risk to their own LP.

Vanic9981 votes

I said ip not lp.

hh the thinker1 votes

it's not really fair for people who play champs with less damage since it's harder for them to get the last hit than it would for other champs. also, people might get angry at others for taking that away from them.

Vanic9981 votes

Ok so how about 20 ip?

Quepha1 votes

Awful idea.

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