What if taking a tower/inhib reset gold value, to make "inting" split push strats less viable

i cant move wtf··14 votes·8,531 views

I saw a thread/vid about a new Sion strat where the idea is to mindlessly push your lane and use your passive/demolish to pretty much guarantee you continue to take towers despite the fact you're "feeding." And because you're "feeding", the feeder-prevention mechanics Riot put in place to lessen the impact of having a feeder on your team make it so the enemy gets very little compensation for killing you even though you're generating high value for your team.

Just an idea, but what if taking a tower/inhib reset your gold value and contributed to a bounty? So if your gold value was normal and you took 2 towers, you would have a tier 2 bounty on top of your normal gold. This would deter strategies based around exploiting the feeder-prevention mechanics and reward smart split pushers that play in a way that minimizes deaths or at least results in executions.

What do you think?

14 Comments

y0r1ck6 votes

If I get a bigger bounty for killing a tower then I want more gold from it too.

Glaricion2 votes

Meddler stated in a post that farming will be adding to your bounty during the preseason changes. Between this and the 10 minute tower 'invulnerability' the strategy should become much less effective.

lunnipls1 votes

Sounds like a terrible change next thing you know assists count towards a bounty too. FFS.

PB4UAME2 votes

They already do, both of them, and have since like. . .pre-season 4, maybe? Late season 3?

That said, they reset the decreased bounty from repeatedly dying, but I don't believe they increase bounty stages beyond zero.

"Champions with negative tiers also have their tier increased by 1 for each Gold 1000 earned by killing minions / monsters or by earning an assist." (http://leagueoflegends.wikia.com/wiki/Kill, under the Bounty sub-section)

Sire Hippington2 votes

Assists used to add to bounty similar to kills(though lower values) till S6, in S6 they for whatever reason desided that some one with 0/0/10 should be worth less than 2/0/0...

lunnipls1 votes

shit lmao im a potato

Ranmaru2 votes

Yes more gold in a gold infested game!

/s

No wonder champs are getting full build in 30 minutes if they do good.

Daddy Ants1 votes

{quoted}

Yes more gold in a gold infested game!

/s

No wonder champs are getting full build in 30 minutes if they do good.

30 minute full builds is fair if they play well.

WeaselRune2 votes

I mean... if youre feeding hard with Sion, their will be a gold advantage, and this will lead to sion, and the zombie getting blown up. Then theres all the free farm the enemy will be doing. This has a real chance to backfire after the enemy laner finishes a couple componet items and their jg comes top and takes sions tower...

Im not saying it cant work, but based on this description, I cant see it producing any results that are truly worth it. Even if sion feeds to the point hes worth less than a cannon minion, I do believe the XP stays the same, someone correct me. This will make him scale his opponent even more.

At this point I have to request a link with some detailed info in the form of a guide, or video that explains how to pull this off and not just "plain feed" and/or power level the enemy top laner.

Disabled Support1 votes

I feel like that could be a good idea but how would it work if there are 3 players taking a tower (think jungle going bot, or bot going mid), would it work if you get an assist but the minions destroy the tower, what about early tower destroy comps? The way the game is doesn't allow for much flexibility (fuck, glacial augment ahri is super strong at the minute) and just nerfing one thing can throw everything out of whack. My only suggestion was reducing his passive's tower + minion damage by like 30% or 40%, but maybe that can cause problems too, I don't know..

i cant move wtf1 votes

I think a case could be made for either:

  1. reset only if a player last hits a tower

  2. reset if a player last hits or gets an assist on a tower

If something like this was added then I think it would be better to try number 1 first since it would give split pushers more opportunities to avoid resetting their gold by making sure a minion or someone on their team always gets the last hit. And also wouldn't punish them if they decided to siege with their team temporarily. Then the "inting" split-push strat isn't completely gutted, it would just take a bit more finesse to execute optimally.

TimX24968B1 votes

combine this strat with zero damage tryndamere and you will demolish so many towers low elo wont know how to stop it.

flibitydoo1 votes

The obvious solution to the problem is to just make towers durable enough that you need minions and several teammates to take them down. Instead of lone tank with demolish rune.

Balance team's not gonna do that though because they have their towers must suck and respawn timers must be low agenda

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