The patch also went against itself. They wanted to make him less effective early game, so they nerfed his late game base damage, and even some of his ratios. I agree with W being way too strong against turrets, but everything else seemed brutal. His Q already didn't have much range in most situations. You have to get the absolute max range for it to be impressive, and that NEVER happens in fights, unless you misplaced a soldier, see someone coming in for a gank, and could actually get some distance off of it. Even then, you just used every non-ult spell to escape, which seems pretty fair to me. If I have to use Anivia's Q to stun someone, my wall to block them after the stun, and even my ult to slow them even more, no one's complaining about her. This requires the same amount effort as Azir's full-kit escape, so I don't see the problem. He doesn't enjoy low CDs like Anivia, even though he gets max CDR, and he suffers even more than Anivia for misusing his spells. He literally can't do anything without his soldiers, Anivia at least has her Q if she mispositions her ult or wall.