Kindred buff

Rje52·5/12/2018, 10:47:01 PM·1 votes·1,688 views

Has anyone had that experience with Kindred where you do horrible in game? I have had this happen to me early game and i could not come back. However, one thing makes me really kinda bummed out with this champion, Kindred does not fit their lore in most respects. I feel as if instead of being "The Eternal Hunters" they are the "Eternal Feeds". The champion is well very underwhelming when behind to a point where she cannot make a comeback. Also with these Adc item nerfs Kindred is gonna sit with a low winrate as their core items item 3094 item 3046 that they would use are being nerfed. Though the item 3153 buff is pretty nice. Here's what I think they should do to buff them.

  1. To begin Kindred should feel more like death. A noticing factor in their kit I find is there is no link to the lore with Mark of the Kindred and their own personality. The passive is weird as it almost feels out of place in some ways. However, the Mark of Kindred is a powerful mind game. Overall the Wolf marks camps encourages a adc kind of champ to take a risk to get a little strong and with the Scuttle Crab changes Kindred will face issues to even get their 1st mark as the enemy jungler will try to steal.

Here's what I think should happen. Since Kindred's lore is Wolf chases and Lamb gives her arrow to those who accept death here's the buffs that should be applied.

  1. Enemy Marked target can see Kindred when the Mark is being applied
  2. When Kindred is in the Marked enemies champion vision they get a choice
  3. If the enemy champion runs at Kindred for 2 seconds, Kindred will deal 4% physical current health as bonus when basic attacking
  4. If enemy champion runs from Kindred for 2 seconds, Wolf's Frenzy will now chase enemies out of the Wolf's Frenzy territory
  5. I do not know why this is not already the case, but Mounting Dread's slow is based on how low the enemy champion is, scaling with while applied

I feel like these buffs should help kindred do a bit better in early game with these jungler nerfs

Now to help out with later into the game. Lamb's Respite is such a weird move for the death of Runeterra. The ability is basically a glorified redemption that can also save the enemy team.

  1. Lamb's Respite only effects allies
  2. Marks applied by wolf will start off at Scuttle Crab then target Gromp or krugs in freindly jungle then it will mark enemy camps

Now granted these buffs will make Kindred very powerful, they will only be super threatening to the Marked champion and when you get Marked make sure to tell your teamates where Kindred is to limit their gank potential. Also the Mounthing Dread buff/nerf will make her more scary to lower targets, but have a weaker gank potential versus champions with a full health bar

Note: I do not expect all of these buffs

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