Fun Fact about Armor
Did you know that
builds into every single armor item in the game?
Wasn't the point of the
change specifically for assassins, so that their transition from early- to mid-game was smoother
Why then, are we wondering why tanks appear to not have a weak point during the game? We give them an early item purchases in
and then reward them by having those same items still have value late game, either by scaling off of enemy damage, or building into other relevant items.
I think that the entire problem with top lane is because tanks can mindlessly buy stuff without having to worry about it impacting their late game.