Rabaddon's Deathcap - ap vs ad disparity
It occurred to me more than once that there's an item like
which gives a 30% bonus to total AP, there is
which gives a % reduction of enemy MR and finally
which does the same thing only to enemy armor. Why is there no AD equivalent to
? Don't get me wrong, I'm not saying there should or there shouldn't be I am simply curious as to why there isn't one.
I'm not a hardcore player and I don't understand enough of champions or aspects of game mechanics that can explain why a 30% boost to AP is acceptable and not considered unbalanced but 30% to AD would be. I've had just short of 800AP on Cass in ARAM and over 800AP on Veigar so other people must have done it too yet it seems like more people complain about the ADC champs and tanks.
I guess one of the other reasons I wonder about this is that I have a really hard time playing ADC either ranged or melee. Even if there were perfectly equivalent items I can't build them exactly the same because the playstyle and champ skills are different. Everyone who knows what they're doing seems to steamroll with melee champs but I'm usually last or 2nd last in damage to champs if I have a decent team. It seems like I just lack the damage but if I build AD and sacrifice armor or MR I get crushed. Whatever, there's a reason I don't play ranked.
is arguably the AD equivalent of Death cap. (not for AD casters though)
All champions have base AD, no champions have base AP
most AP champions don't have much damage outside of their spell rotation while champions that auto attack can still do significant damage while their spells are on cool down
if there's anything i missed, please feel free to add on
is your AD Equivalent of
:
It reduces the MR of nearby enemies by 20
pretty much
. Blasting wand and Needlessly Large Rod are both worth a lot for early game.
plus an AD version of
can really help an ADC with attack speed, movement speed and utility after you get a core damage item, or at least a
unless you are playing
.
can be good for damage, wave clear and sustain. Then getting say
works well for the mid/late game as you get good tank stats and an active AoE slow. Getting a
early can also help if you are playing an AD mage/assassin type of champion.