@RIOT - Can we address a problem that has been going on for multiple seasons now?

Kassimila·3/9/2016, 5:49:20 PM·1 votes·398 views

The issue is Stun and how it interacts with other champions. Specifically I'd like to talk about Blitzcrank, his pull is supposed to stun you until you get to him to prevent you from doing anything stupid to get out of it. However this seems to be negated by Ezreal and Kassadin . It's really annoying to catch someone out of position, land your hook only to have your arm turn into some weird noodle. Now if you want to queue their respective teleports to activate AFTER they are pulled to me, that would be ok. Currently however it feels very unrewarding. A stun of any kind should stop you dead in your tracks, not be a slight annoyance if you're fast enough on the keyboard. This is also the reason Galio isn't played right now, the same type of interaction happens with his Ultimate. Instead of everyone around you being taunted, they all just use abilities (some of which interrupt your channel) to escape, or stop your ult. Thoughts?

6 Comments

PePsiLemoNN3/9/2016, 6:02:02 PM1 votes

Just fix his hitbox and then we can talk about buffs to him

DrCyanide3/9/2016, 6:41:36 PM1 votes

A stun of any kind should stop you dead in your tracks

There's exactly 1 stun in the game that works that way: Veigar 's

If you want Ezreal to not escape Blitz hooks after he's stunned, then Ezreal's dash needs to go off instantaneously. Currently Ezreal is dashing before he's stunned, but the effect takes place later.

Weathered3/9/2016, 6:48:48 PM1 votes

The blink exploit to avoid stuns works for shaco too. It's because blinks have a small channel time, and it is purposely programmed that you cannot override the charge time of a blink, meaning that you can avoid stuns.

This is intentional, and I have used it many times xD