Tear of the Goddess chain needs significant changes
As an Ezreal player I'm pretty salty about the recent 9.6 change that only allows you to buy one of the items, but it got me thinking about who actually uses these items.
For mages, almost no one prefers
to
. The only four builders are
because its basically as required for them as muramana is for Ezreal. After that, no one cares about the item compared to its AP burst counterpart. Even the mages who could stack it reliably and would enjoy a shield simply prefer the immediate AP, burst, and AoE from Luden's. You can call this a niche I suppose, but really if you took away how required it is due to needing mana sustain, Anivia Kass and Cass wouldn't build it anymore. All you would be left with is Ryze, who builds it for its actual synergy with his damage. Changes over time is actually what made muramana an Ezreal-only item; Urgot got reworked, Jayce got mana cost buffs and moved to lethality, Varus moved to crit because its superior. I don't think it's so farfetched to imagine that in a not so distant future, similar balance changes and reworks over time move Seraph's Embrace to be a one champion item.
For AD, we all know the only builder of
is
. The item is a mana sustaining, poke, auto attack AD item that creates damage for on-hits. Problem is, other AD's either can't stack it effectively, don't need the mana sustain, don't highly benefit from on-hits, or all of the above in most cases. As mentioned in the last paragraph, previous other users simply moved off for better item builds and the three points above.
What specific changes are needed? Don't know. I personally find stacking unfun, and find it unfair that mages stack their item twice as fast. AD champions don't need some on-hit mana to damage item, but some of the more mana hungry ones might like an Essence Reaver like item that provides sustain on top of damage and a unique effect. AP champions either need more incentive to take a shield and stacking item over Ludens, or for the shield to be converted into a single target damaging effect; possibly make it so if your shield pops, he who popped it takes the damage of the shield?
=
+
+ gold
30% ASPD