Let's talk Boots.

Lïghtkeeper··22 votes·2,849 views
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Alright, for too long I've had this idea in my mind, and it's time I just come out and say it. Riot, we need more boots. I know, I sound like a teenage girl begging for that 30th pair of shoes, but seriously, I think boots in the game are lacking some pathways. There is so much control needed over mobility, and so people take for granted what a lil kick int he movement department can bring you! People care more for the boots secondary stats that the actually need for move speed is lost on so many players! Like a Morg support going Sorc Shoes, or Tanks choosing Tabi or Merc's and possibly needing to take a Zephyr later in game to balance the lack of tenacity..

So I think we need some new shoes, particularly in the support department?

I've been brainstorming. And I keep coming back to one idea that I brought up to a few players that they saw would be horribly abusive in bot lane, but mind you, fair game for all.

Idea #1: Fae Boots of Invigoration - I see these boots offering just a lil more movement speed than the standard boots (50, over 45, due to the necessity to always need good positioning in this role. Also, would help out the supports who roam (Bard, Janna, even same Nami wave ults). As well as the kick up to movement speed, I want their added stat to be a mana regen stat. Whether this stat be a flat 3 per 5 (or 25% bonus - however the new items go now), or something special like (restores 1% of mana every 5 seconds), I don't care, but supports find themselves mana thirsty early game, and this kick may just create some steadier cash flow to get the adcs going. A common response I get to this idea is that tier 2 amulet coin offers plenty of mana regen for laning phase, and if we're being totally honest... No, it doesn't. So many supports have one core spell that they rely on in lane, and many of them reach over 100 mana in no time at all. 100 mana early game is nearly 15 to 20% of any mana pool. (Janna's Q, Nami's W, Kayle's W (yes, Kayle can support).) I feel a nice homage to the supports is well overdue, and a new pair of booties would be just the thing!

Idea #2: Boots Enchantment: Flutter - This is it, are you ready? WHY ON EARTH CAN ONLY ONE ITEM IN THE GOD DAMN GAME GIVE CHAMPIONS THE ABILITY TO MOVE THROUGH UNITS!? THIS ABILITY WOULD BE CRUUUUCCIIAAALL TO SUPPORTS AND POSITIONING AND YOU'RE TELLING ME I NEED TO BUILD A GOD DAMN PHANTOM DANCER ON MY NAMI TO BURN 2800 GOLD!?? COME ON RIOT! THAT'S JACKED UP! Rant aside, I think the enchantment to move through units would be amazing. It would be one of those enchantments that some find useless (i.e. I don't much like the captain enchantment, because it goes unnoticed and has little impact), but others would be able to pursue enemies who are getting minion cock blocked! We've all been there. We've all been cock blocked by our own minions and died for it. I feel this option would be best for support maneuvers and general safe play for people who may not be overwhelmingly skilled at positioning.

Now you've seen my ideas, and if we need to have another Ionian v. Noxian or some other city states WAR to obtain a new pair of boots, LET'S DO IT!

65 Comments

TTUPhoenix4 votes

I'd like to see some kind of boots good for AD characters besides Greaves. Not all AD characters benefit from or really need a high attack speed, so having some other kind of offensive boots would be cool. Straight AD would probably be too much, but armor pen (similar to Sorc Shoes) could be cool. Should probably give less flat pen though - more like 8-10, rather than 15.

Lïghtkeeper2 votes

I totally agree. The community support on Armor penetration boots similar to Sorc Shoes is a little overwhelming, tbh. I was reading a post about Zed and how attack speed items were sub par on him even considering his passive since most Zeds reach a point where they push R and only need abilities to nuke the enemy carry. And I believe it was a post from a Rioter who said, "Realistically, there is no way you won't be auto attacking, so attack speed/life steal items are beneficial." I believe it was tied to a discussion on AD spell vamp items for AD casters/assassins.

This brings me back to... SPELL VAMP BOOTS ANYONE!?!? <3

TTUPhoenix1 votes

{quoted}

I totally agree. The community support on Armor penetration boots similar to Sorc Shoes is a little overwhelming, tbh. I was reading a post about Zed and how attack speed items were sub par on him even considering his passive since most Zeds reach a point where they push R and only need abilities to nuke the enemy carry. And I believe it was a post from a Rioter who said, "Realistically, there is no way you won't be auto attacking, so attack speed/life steal items are beneficial." I believe it was tied to a discussion on AD spell vamp items for AD casters/assassins.

This brings me back to... SPELL VAMP BOOTS ANYONE!?!? <3

Mordekaiser + item 3146 + item 3152 + proposed boots + item 3065 = ENDLESS SUSTAIN

Lïghtkeeper1 votes

I agree. If another Spell Vamp item was introduced, we'd probably see some Mordekaiser, and maybe even Morgana tweaks. But your proposed build does lack armor, so this Morde can still be kited by enemy adcs and then his sustain wouldn't do much for him.

Thryale3 votes

the presentation is lacking, but I really do agree that ignoring unit-collision should definitely be made into a boot enchant.

Tis a nice day8 votes

I always wished it could just be on item 3009 instead

Ayame Isaki1 votes

This. The boots even have little wings on them to fly you over minions!

Lïghtkeeper1 votes

Yeah that whole slow reduction on boots of swiftness to me comes off a little unnoticed.

UberAffe3 votes

All for the Flutter enchantment

mrboterf3 votes

Armor pen boots? Would be really useful on ad assassins instead of just mercs or mobis

Lïghtkeeper1 votes

Hell, maybe even spell-vamp/life-steal boots. In all honesty, I wish every single item in the League of legends had flat basic stats, and a customizable enchant on the top tier items. Like, okay, you just finished building Infinity Edge, but the enemy adc also has an Infiinity Edge. WAIT LET'S ENCHANT IT! 5% bonus life steal, 5% bonus crit chance, or 10% bonus movespeed? Like. Wouldn't that just be tops?

mrboterf1 votes

Interesting concept but I feel like you would just rush 6 ie and enchant all with lifesteal for 100 percent crit and 30 percent lifesteal

mrboterf1 votes

Honestly though, there just arent enough items that give those kind of stats like armorpen or spell vamp or something. You get item 3142, item 3071 or item 3035

Champion Skin2 votes

Riot doesn't like Spell vamp they think it can be toxic because spells can come in burst for a burst heal (that Draven crit totally didn't just fully heal Draven don't worry about it) Well then again most burst abilities are used at the start of a fight as most burst champions only have burst so after that they don't really have any follow up and are mostly useless and helpless regardless of their health so I don't really see the problem... especially not with how strong lifesteal is at sustaining ADC's

Lïghtkeeper1 votes

If I ever play a game against a fully stocked Draven on lifesteal WITH a Sprit Visage, I'm disowning League. Draven's raw damage with even the slightest lifesteal means you best have some hard cc and he needs to be put down fast.

I understand your comment on burst champions and spell vamp, but let's be real. Riot keeps spell vamp nerfed for multi target spells/DoT spells and so a lot of casters can't really benefit from that could be crucial lane sustain. And I don't see a lot of squishy casters running around with buffed regen to compensate, excusing Heimerdinger, obviously.

I believe multi target spells only benefit from a third of your spell vamp? And on a full build of SV that's like somewhere around 40, I think? Unless you're morgana, then get up there girl. Whereas 100% lifesteal is easily doable. So when a spell does 500 dmg, and you have 20% SV, that's 100 healed back. But wait. It's Syndra's orb. And you only hit one enemy, let's say Draven. That's 33 health back. Sorry. Draven just critted you for 1500 dmg and he has 30% lifesteal. That's 450 health back for him. Your ball is meaningless. And you dead.

BUT THAT MAKES ALL THE SENSE BECAUSE MARKSMAN.

Champion Skin1 votes

Well you could possibly give things the Karthus Q treatment hits only one target then it is counted as a single target spell (no double damage as that would be silly) And yeah it would be nice with some better Spell Vamp options Come on a Zeke's Herald for AP? That could be interesting

Some of the problem with Spell vamp is that it varies so much.. but on the other side... does it? Damage is damage... and the only thing that really depends is well

Are you using your abilities on minions? If yes then spell vamp is probably good or if you can spam your abilities a lot that also works

Do you have AoE abilities or DoTs? If yes spell vamp might not be so good but well it kind of gets better if you hit more then 3 targets however this also assumes that the AoE ability would deal as much damage to each target as a single target ability would do (I don't really see why DoT's would need to have reduced effect as it is pretty much the same as direct damage just over time...)

Do you need to build as much damage as possible to 100-0 your target? If yes... you probably don't want to "waste" gold building Spell Vamp

Lïghtkeeper1 votes

The Zeke's Herald for AP was Will of the Ancients before it got tweaked. Riot shut down that Spell Vamp Aura when it became "too oppressive." Yes, the DoT doesn't make any sense to me. And what about AoE DoT spells? Morgana's Soil and Anivia's Ult? Where do Spell Vamp calculations go? Are they reduced by a third or by a ninth? There is so much ambiguity in the number calculations on Rift.

Like just recently they added specifics to Nocturne's passive heal. It always just said "It will hit multiple enemies and heal him." Now it specifies how much is healed per target hit. Thank you Clarity team! <3

Champion Skin1 votes

Well DoT's are generally slightly stronger then other abilities (to make up for the fact that it's damage takes a long time and will as thus be countered by Health regeneration and shields and heals are easier to use to prevent it compared to burst which might kill the target before they are able to heal/shield)

Though DoT's are certainly nowhere near 3 times as strong as direct abilities

Well you could also maybe have something like AP + mana regen aura? Or maybe CDR though that might be a bit awkward

Lïghtkeeper1 votes

That's completely and totally nonviable. One cc spell and you're toast, lol.

IntelligentSpud1 votes

I wonde what Rito would do with muramana and seraphs, they are the top hardest to gain items in the game in my opinion so i bet their top tier, but it'd either give more mana or more ad/ap (respectively), buy that on karth and... The world is doomed.

Lïghtkeeper1 votes

But wouldn't the OPTION to give it a personal stat send it over the edge of "League of Legends" and make it "THE LEAGUE OF FUCKING LEGENDS!?" Honestly, there are maybe two rune pages marksmen run, a handful of mastery pages, and like 3 builds. No real customization. It's basically whoever buys the crit stick first is gonna win every duel henceforth.

Champion Skin1 votes

Well then again ADC's build to deal damage and mostly don't care about the enemy team... What to build next? Well this item gives me the most damage so that will be the next item

Like IE into crit/AS item will always give the most damage (almost always though of course things like Trinity or BotRK and such are better stand alone items potentially) And then sprinkle in lifesteal and LW and boots when affordable or when needed

Lïghtkeeper2 votes

And that doesn't strike you as problematic? Doesn't it seem just a little TOO repetitive? I mean, yeah, it's League where it's the same mock 5v5 tower buster/base destroyer game each time, and there are now 124 champions to choose from so every game matchup is bound to be different, and within the same champions are custom runes/masteries for each players fancy, but look at marksmen.

You need those flat armor/MR runes for the duo bot lane. You need attack dmg. And you may choose from crit dmg/crit chance/life steal/att. speed/ or maybe even penetration against decked out armor teams. Some pretty good options. But get in game? You're gonna get flamed if you build anything other than that IE. You need the IE. That's THE Marksman weapon. The bread and butter of the basket. It's. So. Boring. Going bloodthirster is gonna give you some sustain, but you won't out damage the enemy adc who had the gold for that IE. So kiss your lane phase goodbye.

And then rinse and repeat in the next game. There is a clear boredom in the marksman role through repetition. Point, click, shoot. Point. click, shoot. I get it's a necessary role for sustained damage and even tower destruction, but I just want it to be a little fun..... (That Ashe rework is the Saving Grace of marksmen for me, tbh.)

Champion Skin1 votes

Well I don't really like it either... and I hate the RNG involved in crit.. but that is something else entirely

I just don't see how you could make building damage be more effected by the enemy team unless you make it really weird... like make lots of counter items to counter health and armor or lack of such... However this could lead to well the death of tanks in that there wouldn't be any point in even bothering to build full tank as it would just get countered with a couple of items?

umbraˉ2 votes

fuck the fae boots

give us armor pen boots

Aych Pii1 votes

Pointed high-heels.

Lïghtkeeper4 votes

Spiked Stilettos. +10 Armor Penetration. 1200 Gold. You heard it here first.

BastionKross2 votes

I believe a good solution is to improve the enchantments themselves. Look at how awesome some of the jungle item enchantments are, and then compare that to just about any boot enchant other than homeguards. I wouldn't mind playing 1500 gold for a tier three boot upgrade that felt like it was strong enough to sometimes warrant keeping around late game instead of being sold off for a seventh item.

Lïghtkeeper1 votes

Absolutely. Does anyone truly value Alacrity and it's bonus 20 movement speed? In a chase, I often look at the move speed numbers and find maybe 30 MS difference in my favor... and also find them keeping pace with me. Like how the fuck...

Stonington1 votes

Funny write-up. Not only is their spell thief's and medallion, but also chalice turns into crucible to give supports mana. They also shouldn't need to spam as many spells because they don't waveclear as much.

Flutter is a cool idea though. Honestly though? I don't know it what situation I would buy it over a different enchant. Alacrity, homeguard, captain, distortion, and furor are all so good. I can't see choosing flutter over them unless I wanted to style on the enemy.

Lïghtkeeper2 votes

I mean, yeah, but not all supports really need crucible if they already have a heal and plenty of counter cc should an ally come under attack (Nami, Sona, Janna shield even). And all of these items have such high cooldown reduction that cooldown reduction is an obselete over-given stat... >.>

TheJinxedOne2 votes

i was under the impression these were completely different boots, not an enchant

nvm, one is boot, one is enchant

Treyen1 votes

yay a giant google image of boots. that adds a lot to this post that I then did not bother reading

Lïghtkeeper1 votes

You're the kind of person that gets reported a lot for negative behavior on Rift, aren't you?

Treyen1 votes

only when the enemy team spams an ascii image of boots #triggering

TomA3X1 votes

I like the idea of being able to buy 2 pairs of boots and have them both be effective

Lïghtkeeper1 votes

Okay what... >.>

TomA3X1 votes

What, you wouldn't like to build 2 sets of boots and blast around the map?

Lïghtkeeper1 votes

But how useless would that be in comparison to buying another item?

TomA3X1 votes

but two boots though

Gengar1 votes

FizzHecarimKassadin mains voted no.

Lïghtkeeper2 votes

Which is silly.. That's like a Morgana main voting against public spell vamp, a Nasus for lifesteal, Yasuo for more crit items, etc. It would just be something that they wouldn't need to buy into and already have that advantage over the enemy early game. I would certainly buy this Flutter enchant against Fizz any day. Reliable counterplay!

It's like buying armor against a full AD team. Strategy. But the options just aren't there.

Aelvr1 votes

As a Fizz player, I voted yes for flutter only. And I'm with PrinceOfGiraffes here, don't know why the other Fizz players would want it Fizz-exclusive. (Well, Fizz & friends, obv.)

Only Play Darius1 votes

If you have 2 or more %movespeed items, you really don't need boots.

HeraldOfDemacia1 votes

Make the movement speed on the boots 60 to match boots of swiftness, but make their passive a gold per 5. Supports would finally have enough money to support their team with items other than just sightstone, and would be able to roam more effectively to make use of the items. Bam, 90% of the issues with the support role fixed right there.

Lïghtkeeper1 votes

But that would undermine Spellthief's Edge, and only one gold income item can be obtained per champion. Unless you are suggesting this gold stack in a way similar to avarice blade? Shit, that may just be too much gold, y'know? We still have that gold per 5 Mastery. But I agree that there is a serious gap in support gold, even still after the newest 3 support pathways.

HeraldOfDemacia1 votes

Yes, I was suggesting that they stack, but the gp5 could be just large enough to help a support to maintain a steady build upgrade while also providing vision for their team. I main support and it has always bothered me that I cannot keep a decent vision net down while still having a noticeable impact on the game myself other than said vision. I realize that in higher elo the need for a support to be that impactful by themselves is not nearly as prevalent, however, in plat and below, supports actually need to do a lot of carrying due to the lack of split second communication and teamwork that you see in high level play. When I say carry I do not mean that the support become fed on the enemy team, just that they have the tools necessary to make up for the slack in the rest of the team's timing and teamwork.

Sona Ping1 votes

Idea #1: Fae Boots of Invigoration

Good idea. I like this one actually; it's far better than the other boot ideas i've seen. Good work.

Idea #2: Boots Enchantment: Flutter

FOR THE LOVE OF EVERYTHING NAMI STOP TRIPPING OVER THE MINIONS! WHY DO YOU KEEP DOING THAT!? THEY ARE BRIGHT BLUE AND STANDING RIGHT THERE!! IS THIS WHY TRISTANA HATES YOU?! PAY ATTENTION TO THE BATTLE FIELD ALREADY! HOW DO YOU EVEN TRIP IN THE FIRST PLACE!?!?

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