Urgot needs some major nerfs
Title. If you don't win early against him, he turns into someone that can 1v5 without doing jackshit. Like actually
Title. If you don't win early against him, he turns into someone that can 1v5 without doing jackshit. Like actually
Actually, he is dogshit... Meta toplaners will just crush him.
Not at all. Get anti healing and youre just fine
Most champions you don't "win early" against will get out of control due to the nature of the game
If you're applying the 1 v 5 logic here, nerf these too!

Not going to lie, Urgot is annoying to fight, but that's because he works with so many runes set ups because W applies on-hit effects.
This means he can run Grasp of the Undying to get super tanky, Glacial Augment to make himself extremely sticky early on, Conqueror to help him sustain early on, etc. I wouldn't be surprised if somehow Press the Attack worked with his W (not saying it does for sure, but that would be a pure damage option for him other than maybe Electrocute). Maybe even Kleptomancy Urgot might be a thing?
If an Urgot knows the matchup well, they can counter before items with the right rune setup. And that's before considering mobility and shield on E, an execute that doubles as an AoE hard CC with R, etc.
Ironically, because his W is what gives him a lot of power and it counts as an attack, Rammus is actually a really counter; even when Urgot was bugged to where he could rapidfire his W, Rammus just pressed W and won without attacking.
I won the lane vs. Urgot with Tahm 6 - 0... No question about it, right? Then he bought 1 item and started killing me after level 11, I think... He also managed to push the lane with ez.
So it looks like he scales incredibly well. He was killing Tahm without any problems! How this can be a balanced game and champion?