Sated Devouter should not apply to true damage
my humble opinion. A yi who was 3/9 should not be able to take down a full tank build (with thornmail) and an ally then come out of the game 20/11.
my humble opinion. A yi who was 3/9 should not be able to take down a full tank build (with thornmail) and an ally then come out of the game 20/11.
the problem isnt the power that jungler gains by getting sated dewourer
the problem is that this item multiplies any power said champion has and gains from the point onward
nobody finds yi a problem ... but when any jungler who scales with it gets the sated dewourer ... a )they get stronger b)with any little gain they start snowballing faster than riven on steroids
thats what happens when items interact with kits too much .. results become unpredictable and items start dictating the game
sated does that by forcing players into a specific gameplay pattern of
get gold fastest you can by either famring or ganking whichever proves more effective (you cant allow ganks to fail) get the dewourer and stack it the fastest possible by prioritizing crabs dragons and potential ganks preferably on botlane since it can yield 2 takedowns a safe dragon and a crab and a tower
once you are sated you need to push your adwantage or get one
if you get lucky and stuff lines up for you to get everything you need fast ... you will remove people with couple hits in mid game so nobody will be able to kill you before you kill them even in a 2v1 scenario and from that point onward you will get only stronger
feral flare is bad design ... instead of late game item its an item that changes your champion into a riven
well actually full build yi destroys pretty much anything so yeah if you give him the time to farm items he should destroy you
Thornmail has never worked against Yi.
Sated should just not apply on hit effects and only double its own damage, and have the damage increase on its passive.
Sated Devourer shouldn't exist.